when 3d models attack
by Lou Ferina · in Artist Corner · 02/24/2002 (12:35 pm) · 5 replies
just thought this was a funny picture that i'd share. For some reason i have to reset the x-form on every object in 3d studio max, and this is what happens if it doesnt work right :) anyone know what reseting the X-Form actually does, and if there is a way to avoid it?
Its causing alot of problems for me.

Lou
Its causing alot of problems for me.

Lou
About the author
#2
02/26/2002 (9:16 am)
A BETTER WAY then "reseting the x form" is doing a "box trick", what you are really aiming for is to have a new unaffected pivot point. SO make your mesh. . . make a new box convert the box to an editable mesh, attach the mesh to the box. Go into element suboject mode. select and delete the box. Walla your old mesh just inheritedthe pivot point of the box. The problem with resetting the x form, is that is caused unusual things if you have mirrored part of the mesh then attached it to the original.
#3
As for the Reset Xform utility, I can remember reading that its use is not recommened as it adds an extra set of transform data information onto your model which can cause things to mess up when you try to export the model to Torque.
Logan
02/26/2002 (9:46 am)
When I get a chance I will post a link to the Box Trick maxscript that I have written up to assist me here at work. The script saves a hell of a lot of time over doing this by hand.As for the Reset Xform utility, I can remember reading that its use is not recommened as it adds an extra set of transform data information onto your model which can cause things to mess up when you try to export the model to Torque.
Logan
#4
Logan, If you do post that Box Trick Script, please let me know, it sounds like it could save me a ton of time.
Thanks
Lou
02/26/2002 (3:51 pm)
Hey that box trick works great. it does take alot of time though as i have to re-align each pivot since we're using joint rotation for animations. Logan, If you do post that Box Trick Script, please let me know, it sounds like it could save me a ton of time.
Thanks
Lou
#5
Logan
02/28/2002 (7:15 am)
I will be uploading it this weekend, not sure if it will go onto the GG site or if it will go onto my personal website.Logan
Joker S Grin
Utilities panel > Utilities rollout > Reset XForm button
Use the Reset Transform utility to push object Rotation and Scale values onto the Modifier Stack display and align object pivot points and bounding boxes with the World coordinate system. Reset Transform removes all Rotation and Scale values from selected objects and places those transforms in an XForm modifier.
To reset the transform of a group, use the Transform button in the Reset group box of the Hierarchy panel.
Procedure