Game Development Community

Synapse Gaming Pack, gets stuck while loading

by QuangKim · in Torque Game Engine · 12/06/2005 (4:26 am) · 9 replies

Hi,

i have this problem wherein the game starts loading and stops when loading the objects...all teh ".dso" files were removed prior to this, and its seems that these fiels do not get compiled later which probably might be the cause for the same....its happened no quite some machines of mine here, i just copy the code, and the changes in eth script files are not reflected, instead it takes the old compiled cs file's data....rather than the new one's....any idea what hte problem could possibly be with..??

iam using VC++ platorm, and winXP (if that helps at all) and torque 1.3.5 with lighting pack

Best,
Ravi.

#1
12/06/2005 (4:33 am)
Do you get any errors during compile?
And also you should post this question in Synapse Lightning Kit private forum...
#2
12/06/2005 (6:08 pm)
Hi Ravi,

I'm not quite following your post, but TLK doesn't alter the .dso compiling code. Did you delete the .sgo files too, because that's bad, you'll need to copy those back over from the TLK zip.

If the .dso files are not being generated check to see if the directory is read-only and set it to read/write. Torque sometimes gets confused when recompiling the .dso files (there are a lot of posts about deleting .dso files to get changes to take), though I've only seen the problem on OS X and rarely at that.

If you're having TLK specific problems the best place to post them is in the TLK private forums.

-John
#3
12/06/2005 (6:38 pm)
Do you have to compile the lighting pack into the engine, or is it script only?

I dont wana compile =(
#4
12/06/2005 (6:41 pm)
...unless someone releases TGE+TLK already compiled i am not in a hurry to buy it, though i badly need it. i have tons of stuff in head, no room for bits of code right now..
#5
12/06/2005 (6:50 pm)
Hi guys,

The Torque Lighting Kit already comes with TGE + TLK, it's ready to use right out of the box. Licensees can also download already compiled versions of TLK, so you can skip that step too. :)

-John
#6
12/06/2005 (6:59 pm)
Yes, just to reinforce what John said (since it's gotten a touch confusing with the 1.4 demo executable including the TLK):

When you purchase the TLK (you have to be a licensed TGE owner to do so), it comes already integrated with the stock 1.3 code. I haven't heard for sure so I can't say directly, but if the current TLK download doesn't include TGE 1.4 code, I'm certain it will very shortly. It also includes directions for merging the TLK code with your own code base as far as I am aware if that makes more sense for your project.

John, back me up here--does the current download of the TLK include 1.4 base code yet, or is that still in progress?
#7
12/06/2005 (11:34 pm)
According to my download options in My Account it's still TLK 1.3.5 which uses TGE 1.3.
I'm sure there will be a big announcement when TLK 1.4 is released.
#8
12/06/2005 (11:50 pm)
I'm sure it has nothing to do with the lighting pack. if i delete the dso files and ml files and recmopile, the compiling stops at 82 files(originally 252), and the program stops at the laod screen (sat "LIGHTING MISSION"), i wonder why this is happening, can anybody help, or have anybody faced a similar problem.
#9
01/20/2006 (10:32 am)
I'm currently having the same problem with TGE 1.4