270 degrees fov
by Manoel Neto · in Torque Game Engine · 12/05/2005 (3:47 pm) · 11 replies
Just a quick test, no source code changes required, but can get a lot slower on low end machines:



Videos here:
www.4shared.com/file/561020/608a458/270_degrees1.html
www.4shared.com/file/561019/54f94f3f/270_degrees2.html
www.4shared.com/file/561018/23fe7fa9/270_degrees3.html



Videos here:
www.4shared.com/file/561020/608a458/270_degrees1.html
www.4shared.com/file/561019/54f94f3f/270_degrees2.html
www.4shared.com/file/561018/23fe7fa9/270_degrees3.html
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#2
12/05/2005 (5:25 pm)
Yeah it's really disorienting, would come in handy with a sick/disabled effect.
#3
12/05/2005 (5:38 pm)
I used to play Unreal Tourney with a high fov, it was sort of a cheat, as you could see more, but you had to be more accurate with your shots, because it was like zooming out. It makes it an interesting game nonetheless.
#4
12/05/2005 (6:14 pm)
Would work well if you had 3 monitors though....
#5
I'm making a wacky game which requires many odd effects. This would come in handy!
Very awesome effect.
-Griff
12/05/2005 (7:57 pm)
Resource?I'm making a wacky game which requires many odd effects. This would come in handy!
Very awesome effect.
-Griff
#6
12/05/2005 (8:22 pm)
I have a habit of setting the FOV to around 120 degrees in almost all FPS games I play. Changing the FOV is a very simple change to your default.binds.cs script. If anybody has trouble with this I'd be happy to put up a resource about it.
#7
12/05/2005 (10:40 pm)
The FOV can be used as a speed effect too...
#8
Open your playgui.cs and paste these controls inside of the playGui control:
12/06/2005 (8:34 am)
The effect is pretty simple and complete brute-force.Open your playgui.cs and paste these controls inside of the playGui control:
new GameTSCtrl() {
Profile = "GuiDefaultProfile";
HorizSizing = "relative";
VertSizing = "relative";
position = "0 0";
Extent = "80 480";
MinExtent = "8 2";
Visible = "1";
applyFilterToChildren = "1";
cameraZRot = "-135";
forceFOV = "33.75";
renderScreenFX = "0";
passMouseEvent = "0";
};
new GameTSCtrl() {
Profile = "GuiDefaultProfile";
HorizSizing = "relative";
VertSizing = "relative";
position = "80 0";
Extent = "80 480";
MinExtent = "8 2";
Visible = "1";
applyFilterToChildren = "1";
cameraZRot = "-101.25";
forceFOV = "33.75";
renderScreenFX = "0";
passMouseEvent = "0";
};
new GameTSCtrl() {
Profile = "GuiDefaultProfile";
HorizSizing = "relative";
VertSizing = "relative";
position = "560 0";
Extent = "80 480";
MinExtent = "8 2";
Visible = "1";
applyFilterToChildren = "1";
cameraZRot = "101.25";
forceFOV = "33.75";
renderScreenFX = "0";
passMouseEvent = "0";
};
new GameTSCtrl() {
Profile = "GuiDefaultProfile";
HorizSizing = "relative";
VertSizing = "relative";
position = "160 0";
Extent = "80 480";
MinExtent = "8 2";
Visible = "1";
applyFilterToChildren = "1";
cameraZRot = "-67.5";
forceFOV = "33.75";
renderScreenFX = "0";
passMouseEvent = "0";
};
new GameTSCtrl() {
Profile = "GuiDefaultProfile";
HorizSizing = "relative";
VertSizing = "relative";
position = "320 0";
Extent = "80 480";
MinExtent = "8 2";
Visible = "1";
applyFilterToChildren = "1";
cameraZRot = "0";
forceFOV = "33.75";
renderScreenFX = "0";
passMouseEvent = "0";
};
new GameTSCtrl() {
Profile = "GuiDefaultProfile";
HorizSizing = "relative";
VertSizing = "relative";
position = "480 0";
Extent = "80 480";
MinExtent = "8 2";
Visible = "1";
applyFilterToChildren = "1";
cameraZRot = "67.5";
forceFOV = "33.75";
renderScreenFX = "0";
passMouseEvent = "0";
};
new GameTSCtrl() {
Profile = "GuiDefaultProfile";
HorizSizing = "relative";
VertSizing = "relative";
position = "400 0";
Extent = "80 480";
MinExtent = "8 2";
Visible = "1";
applyFilterToChildren = "1";
cameraZRot = "33.75";
forceFOV = "33.75";
renderScreenFX = "0";
passMouseEvent = "0";
};
new GameTSCtrl() {
Profile = "GuiDefaultProfile";
HorizSizing = "relative";
VertSizing = "relative";
position = "240 0";
Extent = "80 480";
MinExtent = "8 2";
Visible = "1";
applyFilterToChildren = "1";
cameraZRot = "-33.75";
forceFOV = "33.75";
renderScreenFX = "0";
passMouseEvent = "0";
};
#9
As soon as you started jumping and looking down it was over.
12/06/2005 (10:08 am)
I couldn't even get through 20 seconds of the first video without feeling like I was gonna get sick. As soon as you started jumping and looking down it was over.
#10
12/06/2005 (10:19 am)
I get sick looking at the screenshots! :)
#11
12/13/2005 (3:30 am)
Can't remember which game or mod, but it was humans vs. aliens, and the alien perspective used an FOV similiar to that. I also know a couple of people playing 3D shooters with an FOV of like 120. I have to admit I prefer 90 ;)
Torque Owner Dracola