Mmorpg
by Jonathon Stevens · in Torque Game Engine · 12/04/2005 (6:15 pm) · 2 replies
Friends,
I'm wondering if this network code is requiered/desired when building an MMO with Torque? Does TGE have a limitation for the number of players that can be present in-game at any given time? I'm wanting around 1k players to be able to be in a single world. i don't know much about the requirements for an MMO, or if this is unrealistic or not. What limitations in player size does TGE have? What limitations in player size does the network library have?
thanks!
dishmal
I'm wondering if this network code is requiered/desired when building an MMO with Torque? Does TGE have a limitation for the number of players that can be present in-game at any given time? I'm wanting around 1k players to be able to be in a single world. i don't know much about the requirements for an MMO, or if this is unrealistic or not. What limitations in player size does TGE have? What limitations in player size does the network library have?
thanks!
dishmal
About the author
With a few casual games under his belt as CEO of Last Straw Productions, Jonathon created the increasingly popular Indie MMO Game Developers Conference.
#2
thanks,
dishmal
12/05/2005 (7:45 am)
I don't remember if i read it here or over at realmforge, but is someone building an MMORPG (or just MMO) starter kit?thanks,
dishmal
Associate David Wyand
Gnometech Inc.
Neither TNL nor TGE have any hard limits on the number of player connections to a server.
What will limit you however is what you do with these connections ie: how much data you need to send between each player and the server at any given time. And that is completely based on the design of your game.
- LightWave Dave
[Edit]
And just to add, I'd recommend that you do a search of the forums here at GarageGames as this question has come up numerous times.
[/Edit]