Game Development Community

Question on TGE 1.4 performance

by Chan Chi Kit · in Torque Game Engine · 12/02/2005 (6:23 pm) · 7 replies

My computer configuration:

Intel 2.8G CPU
512MB (256MB X2) DDR SDRAM 333MHz Dual Channel
Onboard Display Intel 82865G, 128MB AGP Aperture, 1MB Video Buffer (can set to 8MB)

When I put 8 objects (the green player, which come with the engine, so the objects should be constructed properly) to TGE1.4 with default scene and one green player which I can control, I found that TGE 1.4 can only show 16 ~ 18 fps. However, if I put same number of objects plus a player to TGE 1.3, it can show about 24 fps.

What happened to TGE 1.4...? Even using TGE 1.3 to design game, the fps would be dropped to 10 something when I add some buildings and other effects. How can I design the game wth only 1x fps...? What should I do to fix this...?

Actually, I don't believe it is the problem of onboard display because it can display/play most of 3D games normally.

Please help.

Thanks.

#1
12/02/2005 (6:52 pm)
Couple questions:

Are you using the executable that came with 1.4? and 1.3?
Are you using the same green player for both 1.4 and 1.3? Different polygon counts afterall.

1.4's executable comes with the Lighting pack built into it, which may be effecting your performance as you are using an onboard display.
#2
12/02/2005 (7:30 pm)
Is this a laptop? Otherwise you should replace the video with a real card. Intels are horrible.

Onboard intel chipsets normally ship with office pc's. Those intended to just run windows with
some kind of call center or word processing. Not gaming.

Edit: I just looked up that chipset at Intels website. Says it has no hardware T&L.
#3
12/02/2005 (9:15 pm)
Hi Chan,

Make sure you're running the TGE 1.3 and TGE 1.4 executables in the same demo folder and testing using the same mission. Simple things like mission settings and object/camera placement can affect the frame rate. This should get the frame rates about even.

As for the overall low frame rates make sure you're building release versions of TGE (debug versions are several times slower!).

Btw: TLK is not included in the TGE 1.4 source, so it won't affect your testing,

-John
#4
12/03/2005 (12:25 am)
You can get an older card cheap and my geforce2 ti has 100 korkys running around on a weaker cpu than yours.


pricewatch.com:
search "geforce" "geforce3 ti" "geforce4 ti"

$68 - geforce4 ti 4200 128mb
$59 - geforce4 ti 4200 64mb
$20 - geforce2 ti 64mb
$29 - geforce2 gts 64mb

I've bought 5+ different geforce2/3/4 cards( no crippled mx cards) from many different online vendors and all ship and all cards I've been happy with.

I guess ebay would have some too - but I don't like the hassle of ebay.
#5
12/03/2005 (12:52 pm)
John,
I was under the impression that the executable that comes with the 1.4 installer contains the TLK, and the source code does not.
#6
12/03/2005 (5:07 pm)
Hi Sebastien,

Yes the TGE 1.4 Demo heavily features the Toque Lighting Kit (the Warzone Demo also features TLK :), but TLK is not included in the TGE sdk (TLK is a separate product).

Because Chan was testing 1.3 -vs- 1.4, I was under the impression he's building both TGE sdks (not sure if thats accurate though).
#7
12/05/2005 (5:28 pm)
Hi All,

The low FPS is the problem of debug, not because of my onboard display... I tried other way and run it on TGE 1.4, the fps is about 60 ~ 70 for 9 objects.

Thanks.