I get no sound on my Windows PC...?
by Michael Copley · in Technical Issues · 12/02/2005 (2:10 pm) · 9 replies
...
Hello all,
I have been a long time follower of the Torque Engine and have owned a copy since 2002, but have only recently finally had an opportunity to take a good look at it. The trouble is, I get no sound when trying to run any Torque related demo. I've tried getting the latest OpenAL distribution, drivers, SDK, etc. -- all to no avail... This is a big show stopper for me, if I can't get any sound then I don't really have any confidence that any user of mine will get sound either. I don't get any kind of warning from Torque or anything apparent in the console log. I'm not running any other apps, and other sound apps like iTunes, QT, WMP, and other games, etc. all work fine. Has anyone else experienced this? I've already done some searching on the forums but have only found similiar cases with Mac developers, nothing pertaining to Windows problems.
Thanks,
Mike
Hello all,
I have been a long time follower of the Torque Engine and have owned a copy since 2002, but have only recently finally had an opportunity to take a good look at it. The trouble is, I get no sound when trying to run any Torque related demo. I've tried getting the latest OpenAL distribution, drivers, SDK, etc. -- all to no avail... This is a big show stopper for me, if I can't get any sound then I don't really have any confidence that any user of mine will get sound either. I don't get any kind of warning from Torque or anything apparent in the console log. I'm not running any other apps, and other sound apps like iTunes, QT, WMP, and other games, etc. all work fine. Has anyone else experienced this? I've already done some searching on the forums but have only found similiar cases with Mac developers, nothing pertaining to Windows problems.
Thanks,
Mike
#2
Mike
12/02/2005 (3:13 pm)
I get no sound even with Torque game demos. I don't get sound with the Think Tanks demo, the TSE demo, any of the starter demos using my compiled version of the engine -- nada. I have the latest CVS snapshot of TGE [ which I suppose is 1.4 ] and have the latest OpenAL SDK/distribution of 1.1 along with the latest DLLs and latest drivers. I do not have a SoundBlaster card so the problem could be the drivers I suppose... but like I say, I haven't had any trouble with other sound apps, games, or anything using normal Windows sound or DirectSound. The only conclusion that I can draw is that OpenAL doesn't work with my sound hardware/drivers. If that is true, then that leaves me a little concerned about using Torque for a casual game.Mike
#3
12/02/2005 (4:28 pm)
Mike, try to find on the internet some other demo/projects that use OpenAL and test it...
#4
12/02/2005 (8:35 pm)
Nope, any and every OpenAL related demo that I can find does not work -- bummer :(
#5
12/02/2005 (8:39 pm)
I tried the demos with the OpenAL 1.1 SDK distribution and some of them work and some don't. The streaming demos appear to work, and some of the sound playback stuff works -- but a lot of them don't.
#6
P.S. Did you updated your soundcard drivers to latest? If you have AC97 device, try to get latest drivers from www.realtek.com..
12/02/2005 (8:42 pm)
Then I think you better go to forums of OpenAL-development and ask for assistance... hope you will find there what's the problem is...P.S. Did you updated your soundcard drivers to latest? If you have AC97 device, try to get latest drivers from www.realtek.com..
#7
12/02/2005 (8:56 pm)
Let's look at your console log for the OpenAL init portion.. looks like this..Quote:
OpenAL Driver Init:
OpenAL
Vendor: Creative Labs Inc.
Version: OpenAL 1.0
Renderer: Software
Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3
#8
OpenAL driver Init:
OpenAL
Missing OpenAL extension function 'EAXSet'
Missing OpenAL extension function 'EAXGet'
Vendor: Creative Labs Inc.
Version: 1.1
Renderer: Software
Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXP_DISTANCE
...and from the Control Panel, my sound device does appear to be an 'AC97'
I'll try to make sure that I have the latest drivers listed in bank's post above...
Thanks guys,
Mike
12/03/2005 (11:16 am)
Here is from my log:OpenAL driver Init:
OpenAL
Missing OpenAL extension function 'EAXSet'
Missing OpenAL extension function 'EAXGet'
Vendor: Creative Labs Inc.
Version: 1.1
Renderer: Software
Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXP_DISTANCE
...and from the Control Panel, my sound device does appear to be an 'AC97'
I'll try to make sure that I have the latest drivers listed in bank's post above...
Thanks guys,
Mike
#9
Mike
12/03/2005 (11:28 am)
Okay, updating my AC97 driver through the device manager using Windows Updater did the trick. Thanks guys. My only concern here is that users may have to do the same thing, and not all casual gamers are savvy enough to update their drivers. Not to mention that can be a hassle for some people. I wonder what the install base for SoundBlaster related hardware is -- if the numbers are really good then that would make me feel a bit better. Thanks again guys for all the tips.Mike
Torque 3D Owner Frogger