Theora in a DTS
by Israel Lazo · in Technical Issues · 12/01/2005 (6:01 pm) · 6 replies
Hello World!
Sorry for ask this again, but I want to show a video in a TV shape as a texture, I'm making a TV model to play a video inside.
actually I have used theora video in a GuiTheoraCtrl, but please, if somebody knows how to integrate theora video in the game scene, please help me with code/advice/resources or anything.
thx XD!
Sorry for ask this again, but I want to show a video in a TV shape as a texture, I'm making a TV model to play a video inside.
actually I have used theora video in a GuiTheoraCtrl, but please, if somebody knows how to integrate theora video in the game scene, please help me with code/advice/resources or anything.
thx XD!
About the author
#2
editor/newObject.cs (0): Unable to instantiate non-conobject class fxVideoRenderObject.
demo/data/missions/fps.mis (0): Unable to instantiate non-conobject class fxVideoRenderObject.
is present the fxVideoRenderObject in torque 1.4 demo?
12/02/2005 (11:06 am)
OK, i'm using that resource without recompile the engine, but I get the following errors:editor/newObject.cs (0): Unable to instantiate non-conobject class fxVideoRenderObject.
demo/data/missions/fps.mis (0): Unable to instantiate non-conobject class fxVideoRenderObject.
is present the fxVideoRenderObject in torque 1.4 demo?
#3
.
12/02/2005 (1:58 pm)
You must add it to the engine and recompile it , the fxVideoRenderObject is not part of the 1.4 demo default ..
#4
12/03/2005 (1:43 am)
And a videorenderobject it probably wont work in 1.4 without some code changes as the way that console objects are registered has changed.
#5
why do I have to add it to the engine?
would be nice to be integrated into the SDK.
12/05/2005 (6:51 am)
But, if garagegames announce that Torque now comes with theora support for GUI and shapeswhy do I have to add it to the engine?
would be nice to be integrated into the SDK.
#6
EDIT: Oops. That resource is for 1.3. I was thinking it was a renderobject extension to 1.4.
12/06/2005 (7:49 am)
It is integrated. Just not in the manner the resource integrates it.EDIT: Oops. That resource is for 1.3. I was thinking it was a renderobject extension to 1.4.
Torque 3D Owner Billy L