Game Development Community

Debris files

by Badguy · in Torque Game Engine · 02/23/2002 (9:31 am) · 1 replies

Aye,

me and the team are having some trouble finding information about the debris files and thier construction as im unable to find information in this vast resource.. I now make a post to query :)

so other than exporting it from the tool used what entails a debris file and what things are added to make it possible .. is there animation required? nodes..? ground nodes? I notice that debris does not collide and that it lands on terrain and interiors nicely does this not mean a ground node?
what else?
is the explosion handled in this file? Im sure the basic t2 explosions always look the same?
so we break apart the object and send it on an animation? providing the ground transform to land on..
anyone who has built one that works please any information would be valued high
thanks
Badguy

#1
11/22/2002 (3:58 pm)
If anyone still needs this info.. I've made a simple working debris shape... Just make a basic shape .dts with parts of the vehicle/player/whatever as seperate meshes (or boxes... or whatever...) all setup like a normal .dts (as if you were gonna export it as a shape). The engine takes the seperate meshes, unlinks thenm, and tosses them around...