Debris files
by Badguy · in Torque Game Engine · 02/23/2002 (9:31 am) · 1 replies
Aye,
me and the team are having some trouble finding information about the debris files and thier construction as im unable to find information in this vast resource.. I now make a post to query :)
so other than exporting it from the tool used what entails a debris file and what things are added to make it possible .. is there animation required? nodes..? ground nodes? I notice that debris does not collide and that it lands on terrain and interiors nicely does this not mean a ground node?
what else?
is the explosion handled in this file? Im sure the basic t2 explosions always look the same?
so we break apart the object and send it on an animation? providing the ground transform to land on..
anyone who has built one that works please any information would be valued high
thanks
Badguy
me and the team are having some trouble finding information about the debris files and thier construction as im unable to find information in this vast resource.. I now make a post to query :)
so other than exporting it from the tool used what entails a debris file and what things are added to make it possible .. is there animation required? nodes..? ground nodes? I notice that debris does not collide and that it lands on terrain and interiors nicely does this not mean a ground node?
what else?
is the explosion handled in this file? Im sure the basic t2 explosions always look the same?
so we break apart the object and send it on an animation? providing the ground transform to land on..
anyone who has built one that works please any information would be valued high
thanks
Badguy
About the author
Torque Owner David Massey
TimeSync Interactive