Game Development Community

New Player Model Lighting Question

by Peter Churness · in Torque Game Engine · 12/01/2005 (6:02 am) · 2 replies

I'm converting my game from another engine to Torque. I have my main character now ported over but its not being affected by any lighting (though the stock crossbow attached is shaded by the lighting as usual). Is there something more that needs to be done? I haven't changed anything in the player code. Do I need add the skin name somewhere or something?

Thanks,
Peter

#1
12/01/2005 (6:18 am)
Interesting... what app did you export the .dts file from? May be issues with your face normals (blender has a problem with this at times). If you have the Show tool pro you can pinpoint the problem easier (you can also use the built-in 'show tool' but is a bit less user friendly).

You can also try exporting a static mesh and see if it shows the same problem.
#2
12/01/2005 (1:19 pm)
Face normals makes sense to me... but I'm a programmer not a modelor. The person who converted the model for me converted from MAX. I did notice after bringing both my model and the stock orc model into the Show Tool that the comment for the skin for my model was "self-illuminating" which I suspect is the problem. Not sure if that's a MAX setting that needs to be changed before export to DTS??? Anybody know?