Game Development Community

Engine Modifications in 1.4

by Joshua Dixon · in Torque Game Engine · 11/30/2005 (9:08 pm) · 4 replies

I was wondering if anyone would know if this is possible without huge sections of engine rewrites.

Just off hand if anyone knows. I'm sure it is, but getting started is something completely different =P

First, I'd like a vehicle with an interior where one can walk around then mount a piloting station and move the vehicle. Say like a large tank or crawler.

Second, the vehicle would have gun turrets(also mountable).

Third and this is on another idea of mine. I'm looking for any semi-updated resources for dropping terrain altogether, putting up a larger 0 grav arena(space if you will). The resources I have dug up work for TGE 1.2 or below. If someone could point me to something newer I'd be greatfull.

Thanks in advance

#1
11/30/2005 (11:17 pm)
You can just remove the Terrain from the .mis file I think. Then you could create a 0 grav physical zone that covered the mission area.
#2
12/01/2005 (12:08 am)
In 1.4 you can just unlock the terrain and delete it in the World editor.
#3
12/01/2005 (12:30 am)
All though I haven't tried it myself yet, check out Anthony Lovell's
[a href="http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9093"]Attachable SceneObjects in Hierarchical Coordinate Spaces[/a] resource. I think that could be a nice start for your interior features!?


In the thread Tim Muenstermann is also mentioning that his building a space station, you might have common interests? :-)
#4
12/01/2005 (1:44 pm)
Been looking over Anthony Lovell's work and that may put me on the right track.

I think that Tim's may steer away from what I want, although ours coincide a little now.

Thanks for the pointer Johan, thats one I evidently had missed. =)