Atlas Terrain not rendering visible?
by Ted Southard · in Torque Game Engine Advanced · 11/30/2005 (7:27 pm) · 3 replies
Here's a weird one...
I just got around to getting an Atlas terrain in my TSE build to replace the legacy terrain. The framerates are pretty good- especially in Release mode. However, the terrain is completely invisible. Anyone ever run into this?
The TQT file is there, as is the detail texture and shader references. No log errors that I can tell about Atlas, so nothing is overtly wrong with it. It doesn't render from underneath either, as far as I can tell from when I walk off the edge and look up ;)
I just got around to getting an Atlas terrain in my TSE build to replace the legacy terrain. The framerates are pretty good- especially in Release mode. However, the terrain is completely invisible. Anyone ever run into this?
The TQT file is there, as is the detail texture and shader references. No log errors that I can tell about Atlas, so nothing is overtly wrong with it. It doesn't render from underneath either, as far as I can tell from when I walk off the edge and look up ;)
About the author
Started with indie games over a decade ago, and now creates tools and tech for games. Currently working as a contractor for startups and game studios.
Torque 3D Owner Ted Southard