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Atlas Terrain not rendering visible?

by Ted Southard · in Torque Game Engine Advanced · 11/30/2005 (7:27 pm) · 3 replies

Here's a weird one...

I just got around to getting an Atlas terrain in my TSE build to replace the legacy terrain. The framerates are pretty good- especially in Release mode. However, the terrain is completely invisible. Anyone ever run into this?

The TQT file is there, as is the detail texture and shader references. No log errors that I can tell about Atlas, so nothing is overtly wrong with it. It doesn't render from underneath either, as far as I can tell from when I walk off the edge and look up ;)

#1
11/30/2005 (7:38 pm)
Nevermind... I found that the AtlasMaterial was define wrong (long story). It renders fine now, though it's very choppy in spots despite reporting 60+ fps in those areas...
#2
12/02/2005 (12:01 am)
What vid card??
#3
12/02/2005 (6:51 am)
It's a 5700, which might explain part of the jitteriness. I know there were some issues with that card and the engine that others were experiencing. Right now, I'm just happy I got the terrain working :)