Game Development Community

Hi poly model & TSE

by Morrie · in Torque Game Engine · 11/30/2005 (10:18 am) · 4 replies

Can the TSE handle hi poly Character models 1500 or more

#1
11/30/2005 (10:22 am)
The amount of polys that you push will depend on 1) the number of them on the screen at any one time, 2) the hardware, and 3) network ghosting. There's probably more, but those are the ones I can think of. Now, a single 1500 poly model can work fine in TGE and TSE. Five hundred of them and you have a problem.

Of course, you can create a million-poly model, normal map it, and then apply the normal map to a low-poly version for excellent effect.
#2
11/30/2005 (10:29 am)
I'm creating an army of 50. What is the amount of polys should I have for each one, I aslo using 3d world for a castle.
#3
11/30/2005 (10:41 am)
For an army, you shouldn't need models with a high poly count (normal mapping should take care of most of your problems). Unless you are sweeping up on them extremely quickly and closely with the camera.

Wait. Why are you asking this on the Synapse Gaming forum and not the TSE forum?

I have only dealt with the basics in TSE. I still do almost all of my development on TGE. But you should really look at normal maps to keep your polycount as low as possible and your quality as high.