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Alpha 1.1 Inherited Attribute and Autorotation

by Matthew Langley · in Torque Game Builder · 11/29/2005 (2:25 pm) · 3 replies

Josh Williams wanted me to post the bugs here so even though I've already told Josh and Melv you'll all know they already are aware of it :)

EDIT: You are completely correct :) alpha does work in 0 - 1 now... what I get for not checking the docs on that one... (thx for the post Adam)

leaves it from 3 to 2 now... the only other 2 things I've found so far is the inherited attribute mounting issue and autorotation issue

About the author

Was a GG Associate and then joined GG in 2005. Lead tool dev for T2D and T3D. In 2011 joined mobile company ngmoco/DeNA and spent about 4 years working game and server tech. 2014 joined startup Merigo Games developing server technology.


#1
11/29/2005 (2:41 pm)
I was thinking so, but then I realized that the new blend functions
works in the range [0 - 1] not in [0 - 255] like before.
Maybe is something different?
#2
11/29/2005 (2:44 pm)
You are completely correct
#3
11/30/2005 (12:44 am)
Yes, I went through and changed all the color references to be normalised as was requested many times. Note that even the more obscure things such as setting the debug-banner back/foreground colors has changed as well.

- Melv.