Game Development Community

1.4 crash

by Howard Dortch · in Torque Game Engine · 11/29/2005 (8:53 am) · 7 replies

Just downloaded 1.4 and ran the demo

TORQUEDEMO caused an invalid page fault in
module TORQUEDEMO.EXE at 0167:004cfe3d.
Registers:
EAX=00000015 CS=0167 EIP=004cfe3d EFLGS=00010202
EBX=00000000 SS=016f ESP=0099f9b8 EBP=0099fbcc
ECX=04000019 DS=016f ESI=00000000 FS=2dcf
EDX=0000003d ES=016f EDI=00000080 GS=0000
Bytes at CS:EIP:
80 3b 00 8b f3 0f 84 bf 00 00 00 8b 2d d8 60 62
Stack dump:
00000080 00000772 0099fbcc bff216ef e5280450 004d3566 011bdc1c 011ab65c 00000000 00555468 81d66609 00000000 00000001 57565554 02020101 7263694d

#1
11/29/2005 (10:40 am)
What were you doing? Were you running on Windows 98? Does it happen if you run a debug build?
#2
11/29/2005 (10:45 am)
Yeah debug build on Win98. Win98 a problem? god I hope not

I found the same issue in the bugs forum and posted there. Fixed this part and now another broke.
#3
11/29/2005 (11:23 am)
Win98 is not unicode friendly by default. If someone has not been able to figure this out, I will look into after I get home.
#4
11/29/2005 (11:49 am)
Is there a pragma or a #DEFINE in there to switch it off?
#5
11/29/2005 (11:58 am)
There is a define in the project called "UNICODE". You can probably try taking that out... I don't have 98 or 95 to test it on myself.
#6
11/29/2005 (12:23 pm)
Seems there is a unicode fix called Unicows.dll but havent tried it. Everything works fine on XP
#7
11/29/2005 (2:08 pm)
That is the unicode layer for Win98. If you want to support win98, you may want to just find and fix the bugs - instead of counting on your users to download and install unicode support.

You can download it here:

http://www.microsoft.com/downloads/details.aspx?FamilyID=73BA7BD7-ED06-4F0D-80A4-2A7EEAEE17E2&displaylang=en