Game Development Community

Dont know if it is the exportor or me!

by Jeff Wilkinson · in Torque Game Engine · 02/21/2002 (9:07 pm) · 5 replies

When I improt a textured object in the game the textures are way off!

Here is a pic of the problem (might take some time to load)
http://www3.sympatico.ca/jeffery.wilkinson/problem.bmp

as you can see the barrel only has stripes on the front and on the sides where there should also be stripes there are green patches (maxtrix style)

anyone have any Ideas why this is happining?

#1
02/21/2002 (10:42 pm)
I had the same problem once a time too.
But I just made a new wad and textured it again.
then it showed up!
That interest me too!
#2
02/22/2002 (3:27 am)
I am not using worldcraft or wad files I am using 3d studio max but I will try and re texture it
#3
02/22/2002 (7:15 am)
Maybe you should host your max scene somewhere so that some of us can take a look at it and see if the problem lies with something that was done in Max or if it was done after exporting.

My only other suggestion is to make certain that every object in the scene that you are exporting has a material and texture coordinates assigned to it.

Wish I could be of more help, but my mind is still in sleep mode :)

Logan
#4
02/22/2002 (10:19 am)
Make sure to check the compatibility of Torque with your video hardware. I was having a problem with textures looking wrong in Torque until I realized the problem was that Torque does not support my hardware.

I actually doubt that is the problem (after all, textures on the ground look fine) but if it is, you're pretty much screwed. Also, this is why I wouldn't suggest using the Torque engine to develop with; considering it powered the commercial title Tribes2, Torque has surprisingly limited support for different hardware configurations.

-Joe Hocking
http://www.3darteest.com
#5
02/23/2002 (6:31 pm)
I got a 32 radeon DDR?