Can't click on waterblocks in 1.4
by Cinder Games · in Torque Game Engine · 11/26/2005 (7:53 pm) · 35 replies
Just as the title says, i can't click on water blocks...
Sure does make for editing issues... any clue what's causing this?

Sure does make for editing issues... any clue what's causing this?

#2
11/26/2005 (9:16 pm)
You probably can't click on it, but if you select it via the treeview, then move the widget, it should work. Much like the terrain, water tends to be a tricky one to allow random clicks to influence.
#3
11/26/2005 (9:22 pm)
Widget? not sure what that is. Is that the thing that shows up and lets you move and rotate an object? .......but nothing happens when i select it in the tree view. You can see in my screeshot that i have selected the waterblock already.
#4
It did show up briefly in one test I did, but I could never replicate it ... so I wasn't entirely sure if it was something I'd done, or if it was actually broken.
11/26/2005 (11:54 pm)
Yea the widget doesn't show up, I bumped into this when using a version of 1.4 from CVS, I haven't checked the waterblock in the new release yet.It did show up briefly in one test I did, but I could never replicate it ... so I wasn't entirely sure if it was something I'd done, or if it was actually broken.
#5
11/27/2005 (12:01 am)
Definitely check against a binary you've built from the code in the installer.
#6
I cant see the widget anywhere.
11/27/2005 (12:02 am)
I just did then (was going to edit it into my post).I cant see the widget anywhere.
#7
Just checked it with the EXE that came with the 1.4 SDK... no widget.
11/27/2005 (12:04 am)
Doesn't show up for me. I posted this cause someone mentioned this issue was happening with them. So i decided to try it out and it does the same here.Just checked it with the EXE that came with the 1.4 SDK... no widget.
#8
11/27/2005 (12:16 am)
Yeah..I havent been able to click it at all. Even selecting from the tree view it doesn't have axes ingame.
#9
11/27/2005 (2:12 am)
Have you looked all around for them?
#10
11/27/2005 (2:15 am)
Yes. I've looked everywhere. No axes and its not at all movable in realtime. I had to go in and set the position I wanted it at then hit apply.
#11
I added the 1.3 waterblock and this is still working , i think this must have something to do with the new tile code .
12/05/2005 (12:23 am)
Yes this is strange if you set the scale down to 2046 2046 200 it displays and you can edit it once after that disappears again.I added the 1.3 waterblock and this is still working , i think this must have something to do with the new tile code .
#12
12/05/2005 (1:06 am)
Yippie, accidently moving the water blocks was one of the biggest hassels in mapping. Glad they fixed it.
#13
12/05/2005 (2:05 pm)
You call not being able to manually move a water block around fixing it?
#14
04/22/2006 (9:08 am)
I am having the same problem with TLK and TGE that I downloaded off the GG site. Any updates on this issue?
#15
Somewhere someone posted a fix for the water axis gizmos, but I haven't been able to find it again. Here is what I *THINK* will fix it. In my waterblock.cc I just commented out:
// if(!mRemoveWetEdges)
// {
// setGlobalBounds();
// }
around line 399 and rebuilt.
I don't know what else it breaks, but I haven't had any problems after doing it and I can reposition the waterblocks with the mouse. Some people like not being able to drag the waterblocks, but repositioning it with the XYZ coordinates makes me crazy too! Hope this helps.
- Alan
Really Really Good Things
04/22/2006 (9:30 am)
@DennisSomewhere someone posted a fix for the water axis gizmos, but I haven't been able to find it again. Here is what I *THINK* will fix it. In my waterblock.cc I just commented out:
// if(!mRemoveWetEdges)
// {
// setGlobalBounds();
// }
around line 399 and rebuilt.
I don't know what else it breaks, but I haven't had any problems after doing it and I can reposition the waterblocks with the mouse. Some people like not being able to drag the waterblocks, but repositioning it with the XYZ coordinates makes me crazy too! Hope this helps.
- Alan
Really Really Good Things
#16
Thanks,
Dennis
04/22/2006 (9:48 am)
Thanks, I'll give that a try. What is confusing is this XYZ coordinates work in the "The Game Programmer's Guide to Torque" book mission editor/engine and not on the TLK which makes someone starting out with Torque go bonkers wondering what I'm doing wrong.Thanks,
Dennis
#17
04/22/2006 (9:50 am)
Finally a fix! perhaps a toggle can be implemented to prevent moving a waterblock when you are satisfied with it.
#18
04/22/2006 (10:02 am)
This seemed to re-enable the widget. I am not sure what side effects it will cause. I'm going to drop an email to Edward Maurina the author of the book to see if that is what he did to enable the widget.
#20
05/02/2006 (8:56 pm)
Worked for me too. Thanx.
Torque 3D Owner Jesse Liles