Game Development Community

Fog

by Brandon · in Technical Issues · 11/25/2005 (5:34 pm) · 1 replies

Well In my current project I need to create Low Lying Fog, Like Volumetric, I have tried the information stated in 3D programming all in one, Pg. 523 , But it still seems not to create low lying fog. Im using the base mission to work in. Just to practice I have tryed many things but cant seem to get it to work. Thanks in advanced.

#1
11/25/2005 (8:01 pm)
Volumetric, as n responding to a light source might be tough.
I would look into using a percipitation effect, it creates particles, and i think you could slow the motion and turn off the grivity to get some effects your looking for.
Or, there is a "ground Layer" of fog that you can use. Normally it's used to modify the underwater effect. If your not using water in the map, this would be the easist way for a fog layer.
course it wont follow the terrain level, as it exhists at a level and below.

open the demo, jump in the water, that's the fog layer, just delete the water block.

sorry, just grabbed the book,
try playin with the settings on Table 18.1- should explain it.
try it in the stronghold demo, as you will be able to see the effects.