Torque File list documentation.
by Cinder Games · in Torque Game Engine · 11/25/2005 (4:10 pm) · 5 replies
So i'm trying to figure out how a certain cc file works, i figure i'l check the documentation.
www.garagegames.com/docs/tge/engine/files.php
hmmmm nothing but header files... what's up with that? where's the documenation for cc files?
www.garagegames.com/docs/tge/engine/files.php
hmmmm nothing but header files... what's up with that? where's the documenation for cc files?
#2
I can't figure out why my latest charact will not display shadows. if i remove some parts of the mesh it will display one, but not as a complete mesh.
11/25/2005 (5:53 pm)
Well actually i was curious about shadow.cc. but the docs for shadow.h doesn't have anything useful.I can't figure out why my latest charact will not display shadows. if i remove some parts of the mesh it will display one, but not as a complete mesh.
#3
Perhaps the mesh is too complex and exceeding some internal limit? It's just an optimized software renderer in there, along with some bookkeeping stuff.
Or perhaps you have bad bounds or some other invalid data, or your shadow preferences are set wrong, or...
11/25/2005 (6:08 pm)
You're gonna get a lot more from reading over the file than anything Doxygen will give you. :)Perhaps the mesh is too complex and exceeding some internal limit? It's just an optimized software renderer in there, along with some bookkeeping stuff.
Or perhaps you have bad bounds or some other invalid data, or your shadow preferences are set wrong, or...
#4
11/25/2005 (6:14 pm)
Well i know the cc file is fine. since other player characters cast their shadows fine. bad bounds? think the bounding box could be an issue with this?
#5
11/25/2005 (6:15 pm)
Just tossing out ideas.
Associate Kyle Carter