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Billboard/BillboardZ not working from Milkshape exports

by Ken Finney · in Torque Game Engine · 02/21/2002 (4:01 pm) · 3 replies

Using this flag (as a special material in Milkshape) has no effect in game. A quick check with the Debugger reveals that neither the Billboard nor the BillboardZ flags is actually set when the renderer gets to the material, so of course it doesn't go down that path.

Perhaps the problem is in the MS torque exporter ?

#1
03/26/2002 (6:27 pm)
Bump for Tim G's attention !
#2
04/09/2002 (7:52 am)
OK, this one solved - they do work, of course. I was putting the 'name: BillboardZ' directive in the material name and not the Group (mesh) name where it belongs.

*pounds head repeatedly against wall*
#3
04/09/2002 (8:08 am)
hehe, thanks for the update :)