Game Development Community

Feedback on the Torque 1.4 Getting Started tutorial

by Josh Williams · in Torque Game Engine · 11/24/2005 (10:27 pm) · 26 replies

Hey guys, I wanted to check what everyone thinks of the new Getting Started tutorial (GettingStarted.pdf, included in Torque 1.4). Ivan Weiner, Robert Blanchett, Ben Garney and myself put a lot of work into it. We're trying to make it easier to understand the very basics of using Torque (sort of making the "out of box experience" better). This is just the first step in a whole bunch of stuff we want to do going forward, so any and all feedback on this first pass would be greatly appreciated.

Let us know what you think of the tutorial. Is it helpful (for new users)? Is it a good idea? Any suggestions? Any problems? And, hey, if anyone feels like kicking off a series of tutorial like this, that'd *rock*. We'll be posting the Getting Started tutorial up on TDN, and it'd be great if people want to pick up where it leaves off and continue with other basic tutorials introducing various pieces of Torque functionality.
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#21
12/06/2005 (3:39 pm)
I bought TGE last June along with a copy of Ken Finney's 3dGPaiO. Being a *very* novice programmer at best, I was quickly overwhelmed. I basically gave up and let everything sit quietly (although still visited GG almost daily). TGE 1.4 came out, I followed the tutorial and was extremely satisfied. I probably learned more about Torque in one night using your tutorial than in weeks of pouring over Finney's book.

Most importantly, the tutorial with 1.4 whet my appetite and made me dream again, this time along with actually playing around with the script trying different things.

So Thank you, the tutorial was great and I sincerely hope there are many more like it to come.
#22
03/31/2006 (12:56 pm)
The tutorial is TOP NOTCH!!! it's EXACTLY somthing like that i like and that really got me going... i just bought TGE yesterday and i have almost allready made my first game... i got that error though with "LoadMyMission();" but hey... i just read how to solve it (in this thread) so ... i'll have a cool (simple) game tomorrow! hurray!

Regards
Bardur
#23
11/17/2006 (8:38 am)
To the Torque Team.
I would like to add my thanks for adding this simple turorial. I eagerly await more.
Thanks,
Rad
#24
02/24/2007 (8:14 pm)
Since this is where I found reference to LoadMyMission(), I thought I'd ask here. My apologies if this should be in another place

(first, real quickly, the tutorial is great)

The LoadMyMission() is not working for me and here's the puzzler.

I have this in my main.cs (and yes, I am working in the tutorial.base and not in a modified directory...read on and you'll see..)

function onStart()
{
// Initialize the client and the server
Parent::onStart();
initServer();
initClient();
$Editor::newMissionOverride = "tutorial.base/data/missions/gameonemission.mis";
}

(and further down)

function LoadMyMission()
{
// make sure we are not connected to a server already
disconnect();

// Create the server and load the mission
createServer("SinglePlayer", expandFilename("./data/missions/gameonemission.mis"));

// Make a local connection
%conn = new GameConnection(ServerConnection);
RootGroup.add(ServerConnection);
%conn.setConnectArgs("Player");
%conn.setJoinPassword("None");
%conn.connectLocal();
}

Now my puzzlement is this:

The start button won't work (even though I have LoadMyMission() in the command. But if I hit the F11 to go into the world editor, the gameonemission.mis does come up. So I know I'm in the right project and the main.cs is loading the correct mission. But dang it, I'm at a loss to figure out why the LoadMyMission() function isn't working. Is there a way to simply call that function from the editor so I can at least narrow the problem down to the function or the gui? (If there is, I'd suggest you add information on this in the scripting section and also reference the scripting section when you're talking about the start button in the tutorial).

Thanks in advance.
#25
02/24/2007 (8:32 pm)
Are you setting the canvas correctly?
#26
02/24/2007 (8:33 pm)
Doh!

Sigh, the loadMyMission() command works so much better when you remember to place the semicolon after it... :p

I also just found the wiki documentation online and love it much better than the PDF. I fact, I'll be happy to submit my suggestions as I go through the docs.

Again, great product. I initially shied away from it due to some items I had read on sparse documentation with Torque. However, if that ever was an issue, you're gone a great way toward fixing it.
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