Solution for 3d Coords to screen position.
by Cinder Games · in Torque Game Engine · 11/24/2005 (7:56 pm) · 1 replies
Here's a consoleMethod for those who want to turn 3d coords to screen coords.
I've had it lying around for awhile, figured i'd post it.
to use it in script...
easy as pie. mycurrentgui needs to be your currently set GUI. I believe playgui is the default gui.
I've had it lying around for awhile, figured i'd post it.
at the bottom of gameTSCtrl.cc add:
//------------------------------------------------------------------------------
ConsoleMethod(GuiTSCtrl, Project, const char*, 3, 3, "dglPointToScreen(x y z)" )
{
char *returnBuffer = Con::getReturnBuffer(256);
Point3F ObjPoint;
Point3F pos;
dSscanf(argv[2],"%f %f %f",&ObjPoint.x,&ObjPoint.y,&ObjPoint.z);
if (object->project(ObjPoint, &pos)){
dSprintf(returnBuffer,256,"%f %f %f",pos.x,pos.y,pos.z);
return returnBuffer;
}
else
return "failed";
}
//------------------------------------------------------------------------------to use it in script...
%xyz=%target.getpositiont(); %loc = %mycurrentGUI.Project(%loc);
easy as pie. mycurrentgui needs to be your currently set GUI. I believe playgui is the default gui.
Associate Kyle Carter