My clean built EXE doesn't work properly.
by Cinder Games · in Torque Game Engine · 11/24/2005 (5:10 pm) · 8 replies
I'm a little confused. I just did a build on a clean 1.4. the EXE i make has issues. I can't Drag scroll bars. I also have to scroll up and down to get the GUI Editor Pane on the right to get it to expand out. what's going on? everything works just fine with the exe that came with the SDK, but the one i build doesn't work properly?
Using VS 2003, on windowsXP. No build errors or anything. I've retried this about 6 times. anyone else having this issue?
Using VS 2003, on windowsXP. No build errors or anything. I've retried this about 6 times. anyone else having this issue?
#2
The debug version seems to work just fine....
11/24/2005 (5:19 pm)
I installed the SDK to a new location. Opened up the VC6 project file. Did a build.The debug version seems to work just fine....
#3
The cursor also doesn't automatically change to a double headed arrow when you hover over it. I have to click on it... the the window jumps about to about the middle of the screen. from there i can adjust it by moving the mouse up and down, but my cursor remains where i first clicked. The cursor moves vertically when resizing, while the pane moves horizontally.
Only things i see in my output is.. unknown Prama in unicode.cc
#pragma mark U8 byteMask8LUT[]
that line there.
11/24/2005 (5:27 pm)
Actually i think i have VS 2002. My about box said Microsoft Development Environment 2002. Version 7.0.9466The cursor also doesn't automatically change to a double headed arrow when you hover over it. I have to click on it... the the window jumps about to about the middle of the screen. from there i can adjust it by moving the mouse up and down, but my cursor remains where i first clicked. The cursor moves vertically when resizing, while the pane moves horizontally.
Only things i see in my output is.. unknown Prama in unicode.cc
#pragma mark U8 byteMask8LUT[]
that line there.
#4
The #pragma stuff is harmless, feel free to ignore it.
11/24/2005 (5:48 pm)
If you have VS 2002, then you should be using the VC7 project files. The #pragma stuff is harmless, feel free to ignore it.
#5
www.garagegames.com/docs/tge/general/apbs02.php#setupengine.win.compile_vc70
As per Garagegames.com's directions.. you are to convert the 6.0 files because the included files in the VC7 folder are for 7.1.
11/24/2005 (6:02 pm)
When i try to open the VC7 project file it says unknown project file.www.garagegames.com/docs/tge/general/apbs02.php#setupengine.win.compile_vc70
As per Garagegames.com's directions.. you are to convert the 6.0 files because the included files in the VC7 folder are for 7.1.
#6
I installed the latest available service pack. Problem no longer exists.
11/24/2005 (6:21 pm)
*UPDATEI installed the latest available service pack. Problem no longer exists.
#7
I cannot recommend upgrading to 7.1 (or even 2k5, ie, VC8) strongly enough. VC7 was awful.
11/24/2005 (8:43 pm)
Ah, good to hear.I cannot recommend upgrading to 7.1 (or even 2k5, ie, VC8) strongly enough. VC7 was awful.
#8
(http://msdn.microsoft.com/vstudio/express/default.aspx)
Any 'gotchas' to watch out for, or is this really just VC2k5 without all the Enterprise Edition addons?
11/24/2005 (9:09 pm)
Anybody have any experiences building TGE with the MS Visual C++ 2005 Express Edition?(http://msdn.microsoft.com/vstudio/express/default.aspx)
Any 'gotchas' to watch out for, or is this really just VC2k5 without all the Enterprise Edition addons?
Associate Kyle Carter