TSE Engine
by Joshua Dixon · in Torque Game Engine · 11/23/2005 (2:05 am) · 6 replies
After Viewing the TSE demo I have a question.
First, in the video, the floor and building surrounded the car seemed to have bump and reflection mapping. After checking the feature lists for TSE I see they are indeed listed.
I would like to know if the video was rendered totally in TSE, car floors, wall, etc.
I'm a hobbyist exploring the possibility of creating games and have spent alot of time in TGE the past week.
I am already highly impressed with TGE. I find though that the video for TSE gave me alot of thought about bringing the graphics up to par with todays cards.
Also, would TSE have upgraded physics?
Thanks,
Josh
First, in the video, the floor and building surrounded the car seemed to have bump and reflection mapping. After checking the feature lists for TSE I see they are indeed listed.
I would like to know if the video was rendered totally in TSE, car floors, wall, etc.
I'm a hobbyist exploring the possibility of creating games and have spent alot of time in TGE the past week.
I am already highly impressed with TGE. I find though that the video for TSE gave me alot of thought about bringing the graphics up to par with todays cards.
Also, would TSE have upgraded physics?
Thanks,
Josh
About the author
#2
11/23/2005 (7:49 am)
Currently, TSE does not have upgraded physics. If you are looking at only releasing on Windows, then integrating Tokamak or Newton would be your best bet (though you may take quite a hit if you plan on having a networked title). If you are looking for future cross-platform compatability in TSE, Newton or ODE would be the way to go. Again, with network metrics being your primary concern. If you were doing a single-player game, though, you would be in pretty good standing with any of the physics engines out there.
#3
11/23/2005 (7:58 am)
If you have the money, and physics is the main part of your gameplay I would go for Novodex.
#4
11/23/2005 (8:03 am)
The Havok engine(comes with 30 day trial) may be a little cheaper, not sure. Check both out.
#5
11/23/2005 (8:09 am)
Havok will run you into the thousands of dollars...it's not cheaper than any of the engines mentioned. Even Ageia isn't on the same price-point as Havok (yet). At least not the last time I checked.
#6
I actually have the Tokamak physics engine. I just haven't put it into TGE.
Networking I believe is going to play a pivitol role in any game I release so I have to be very network minded about anything I integrate.
Thanks for the info guys.
11/23/2005 (12:14 pm)
The Havok Engine last time I checked I believe, was expensive.I actually have the Tokamak physics engine. I just haven't put it into TGE.
Networking I believe is going to play a pivitol role in any game I release so I have to be very network minded about anything I integrate.
Thanks for the info guys.
Torque Owner Westy
I have heard some rumours of some physics enhancments for TSE, but not sure about that.