Game Development Community

TSE Engine

by Joshua Dixon · in Torque Game Engine · 11/23/2005 (2:05 am) · 6 replies

After Viewing the TSE demo I have a question.

First, in the video, the floor and building surrounded the car seemed to have bump and reflection mapping. After checking the feature lists for TSE I see they are indeed listed.

I would like to know if the video was rendered totally in TSE, car floors, wall, etc.

I'm a hobbyist exploring the possibility of creating games and have spent alot of time in TGE the past week.

I am already highly impressed with TGE. I find though that the video for TSE gave me alot of thought about bringing the graphics up to par with todays cards.

Also, would TSE have upgraded physics?

Thanks,
Josh

#1
11/23/2005 (3:04 am)
Yes everything was rendered in TSE. It already supports planar reflection and normal mapping (and theres some parralax stuff flying about).

I have heard some rumours of some physics enhancments for TSE, but not sure about that.
#2
11/23/2005 (7:49 am)
Currently, TSE does not have upgraded physics. If you are looking at only releasing on Windows, then integrating Tokamak or Newton would be your best bet (though you may take quite a hit if you plan on having a networked title). If you are looking for future cross-platform compatability in TSE, Newton or ODE would be the way to go. Again, with network metrics being your primary concern. If you were doing a single-player game, though, you would be in pretty good standing with any of the physics engines out there.
#3
11/23/2005 (7:58 am)
If you have the money, and physics is the main part of your gameplay I would go for Novodex.
#4
11/23/2005 (8:03 am)
The Havok engine(comes with 30 day trial) may be a little cheaper, not sure. Check both out.
#5
11/23/2005 (8:09 am)
Havok will run you into the thousands of dollars...it's not cheaper than any of the engines mentioned. Even Ageia isn't on the same price-point as Havok (yet). At least not the last time I checked.
#6
11/23/2005 (12:14 pm)
The Havok Engine last time I checked I believe, was expensive.

I actually have the Tokamak physics engine. I just haven't put it into TGE.

Networking I believe is going to play a pivitol role in any game I release so I have to be very network minded about anything I integrate.

Thanks for the info guys.