Buying TSE
by Andy Hawkins · in Torque Game Engine · 11/22/2005 (11:27 pm) · 8 replies
So when I buy TSE, can I legally give my license of TGE away to someone else? I guess they are two distinct products and you use only one not the other per project. Once I have TSE I wont need TGE right? So I should be able to give it away or even sell it yeah?
#2
If you have an indie license, it is NON-TRANSFERABLE. Cannot be sold, cannot be rented, cannot be given away. It is yours, not anyone elses. Commercial licenses are per-seat, though some restrictions still apply.
11/23/2005 (12:47 am)
Currently you must own TGE to have a TSE license.If you have an indie license, it is NON-TRANSFERABLE. Cannot be sold, cannot be rented, cannot be given away. It is yours, not anyone elses. Commercial licenses are per-seat, though some restrictions still apply.
#3
Also, what if I wrote a game using TSE now and (for arguments sake) wanted to release it before TSE was complete - I wouldn't be able to ship a complete product right? I would have to shelve it until TSE was final yes? No?
02/09/2006 (4:02 pm)
I checked out TSE and it's getting a bit dated. I'm concerned that the milestones will be achieved after DX9 is useful anymore. Any plans for the TSE team to just drop in DX10 instead?Also, what if I wrote a game using TSE now and (for arguments sake) wanted to release it before TSE was complete - I wouldn't be able to ship a complete product right? I would have to shelve it until TSE was final yes? No?
#4
We've already shipped a few games using TSE as a base, "Marble Blast Ultra" on Xbox 360. ThinkTanks, Marble Blast and Orbz on the Xbox. Plus Valador is using TSE for its simulations for NASA. There are a bunch of products that are finishing up with TSE before it is complete.
Not sure what you mean by "TSE is getting a bit dated." If you can flesh that out a bit, maybe I can answer your question better.
02/09/2006 (4:09 pm)
Andy,We've already shipped a few games using TSE as a base, "Marble Blast Ultra" on Xbox 360. ThinkTanks, Marble Blast and Orbz on the Xbox. Plus Valador is using TSE for its simulations for NASA. There are a bunch of products that are finishing up with TSE before it is complete.
Not sure what you mean by "TSE is getting a bit dated." If you can flesh that out a bit, maybe I can answer your question better.
#5
02/09/2006 (4:10 pm)
You can ship a TSE game without TSE being out of early adopter.
#6
I think it's a valid concern though, to make sure Torque keeps up to date with new technology.
02/09/2006 (4:30 pm)
@Benjamin - I'm just saying that there are many games out now with DX9 effects, shaders etc. However, DX9 games have been out for a while now, and with that recent Farcry DX10 update, I think TSE probably needs to expand to DX10 functionality as well. I don't know... having never used TSE and only looking at the demos, and seeing a few post on the various milestones, I'm probably not the best judge. I think it's a valid concern though, to make sure Torque keeps up to date with new technology.
#7
02/09/2006 (4:44 pm)
The new structure of TSE should allow it to be upgraded a lot easier as the rendering layer is abstracted away from the core of the engine. Going from DX9 and OpenGL to DX10 would probably not be hard. I suppose it depends on how far a jump DX10 is ... I know it is quite different but I would imagine that DX9 will be useful for quite some time considering that the Xbox 360 is actually DX9 based.
#8
02/09/2006 (4:54 pm)
Well from my experience of using DX5 all the way up to DX9, Microsoft has a habit of completely changing their interfaces, so a refactor/rewrite of the core graphic interfaces is required every time the version changes to take advantage of the new features.
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