Game Development Community

Pgid

by Chris Labombard · in Torque Game Builder · 11/22/2005 (6:12 am) · 9 replies

Ok. This weekend, if my girlfriend allows it, I am going to create a polished game in a day with T2D. Well, in a weekend.

I have a specific art style I've been itching to use. I am a coder with no art abilities, but I'm confident I can pump out some stylized art in little time that will look and feel right at home.

There's only 1 glaring problem... I don't have an idea I want to use.

So... if anyone has any ideas, or themes, or concepts they think might trigger some kind of inspirational thought patterns..... or any thought pattern at all for that matter... please, lay it on me.

About the author

I have been a professional game programmer for over 5 years now. I've worked on virtually every platform, dozens of games and released a few of my own games, including 2 iPhone titles and a title waiting release on Big Fish Games.


#1
11/22/2005 (7:25 am)
That all depends on the art style you want to use. It really should match into the game. I've always liked the chibi style of manga, so my strategy game will be using scaled down sketches of little medeival chibi warriors (chibi = big heads, big eyes, essentially). It also helps the game have more of a cartoon feel, which lets me get away with painting some screens with brighter colors, and staying away from needless texturing.
#2
11/22/2005 (7:36 am)
I'm using hand drawn stuff. I can't draw.... but if I try really hard my drawings are hilariously terrible.

I want ot make a turn based multiplayer game, but I cant figure out how to access Matt's multiplayer gui / code.
#3
11/22/2005 (8:23 am)
No real need to access anyone else's code. I'm waiting patiently for T2D 1.1, and will see how things work in there. For me, I'm just using the TCPObject to connect to a server and toss messages back and forth. Since it's turn-based, it doesn't need to be extremely speedy, but since my server sits on my Intranet, I don't have any lag whatsoever.

I really want to use T2D to make the server, but the basic T2D app runs at 90% of my processor, which is unacceptable on my machine, so I wrote a nice little server app in TCL which can handle any number of connections, pass messages, run in the background, reload its library when needed, etc, etc. Very nice; and only 200 lines of code.

Also, I'm sending all my messages to a conduit object, which can short-circuit back to itself (ie, not cross the network) if running in single-player mode. This also allows me to spawn AI objects for opponents and directly attach them to the conduit. The same logic and code can be applied once I get the server written in TScript (plugging the AIs in).

I know I may get reamed by some people about not using the T2D/TGE C/S model, but I didn't feel like learning it right now, I don't like the server running at 90% over my other daemons, and I can't get TNL to compile on my Mac (beside, it's my code and I wanted to do it this way, so there :-P ).
#4
11/22/2005 (8:48 am)
How would I get server / client going with T2D ?
#5
11/22/2005 (9:23 am)
Depends on how you want to do it. Check the debugger scripts. It has the code on how to set up a listening TCPObject. The connecting ones are really simple.
#6
11/22/2005 (9:24 am)
Look at example/common/debugger/debugg.cs.
#7
11/22/2005 (10:04 am)
Please refer all multiplayer based comments to this thread.

This thread is supposed ot be for ideas on gameplay :)
#8
11/22/2005 (3:01 pm)
Try the game ideas forum. Tons of stuff buried in there.
#9
11/22/2005 (6:07 pm)
I've read it multiple times...