Game Development Community

Does geometry change when you export?

by timmport · in Artist Corner · 11/22/2005 (1:29 am) · 10 replies

I have created a wide cone shape in Quark. I extruded it so that I could walk around inside it. When I run this building as a Dif in torque some of the vertices are noticeably unaligned/unmatched. At the same time everything seems to be fine in Quark. Is there a something I can do to ensure that my dif geometry comes out looking like when I created it in Quark or is this one of the reasons why many people dislike quark to begin with? Or is this a map to dif issue?

#1
11/22/2005 (2:19 am)
Please post a snap shot so we can see the issue at hand.
#2
11/22/2005 (10:18 am)
(Sorry I do not knwo how to get multiple images to appear in one post)

Here is what the geometry looks like in Torque. The arrow point to cracks and bulges that dont exist in the quark version of the geometery.

torque screen1
www.timportlock.net/torque/screen1.jpg
#3
11/22/2005 (10:29 am)
The same geometry in quark from roughly the same vantage point.

www.timportlock.net/torque/qscreen1.jpg
#4
11/22/2005 (10:31 am)
This is an image of the exterior of the building so you know the general shape I am working with.
www.timportlock.net/torque/exterior.jpg
#5
11/22/2005 (10:34 am)
Quark rounds numbers for some odd reason. I'm not sure if there is a way around it other then using a coarser grid or using different software (I don't use QuArK myself).
#6
11/22/2005 (10:46 am)
Its because of the way you exported it. you may not notice it, but im willing to bet that the vertices are misaligned in quark also. youll probably see it there if you look at it close enough. my advice is to grab the vertex, change the move increments to a small decimal, and carefully try to align the parts better using the move buttons. Ive had the misaligned vertices problem in quark myself but i dont believe there is any significant geometry changes on export.
#7
11/22/2005 (11:23 am)
I used to have this problem in QuArk all the time. Then I started using map2dif_plus. I also unchecked the "don't-write floating point coordinates" option in QuArk and that seemed to fix it. I may have the name of that option a little wrong but I think it is close.
#8
11/22/2005 (12:08 pm)
Neil what software do you use for creating difs?

I will llooking into the floating point coordinates issue.
#10
11/22/2005 (2:20 pm)
Thanks all. The floadting point coord options was exactly the problem. My geometry is looking exactly the way it is supposed to look in Torque.