Game Development Community

REAL AAA Artwork for Independent Developers

by Erik Asorson · in Jobs · 11/21/2005 (9:33 pm) · 22 replies

asorsonstudios.com/webstore/logo_blue.gif
www.asorsonstudios.com
Contact: info@asorsonstudios.com

REAL AAA Artwork for Independent Developers!

Asorson Studios is a computer graphics company founded by veteran game artists specializing in remote contract services to the video game industry. We support independent developers with discounted rates and more! Don't fall for fly-by-nighters or spring chickens. We've been providing contract services to the video game industry fulltime since 2002 and worked individually in the game biz for more than a decade. Many of our clients are first time developers, indie developers, casual game developers, and entrepreneurs.

See what our clients are saying about us:

"You've single handedly restored my faith in art houses."
Amber Squires, C.O.O., finiteMonkeys Inc.
www.finitemonkeys.com

"professional attitude and artistic skill on constant display..."
Danny Green, President, RadioActive-Software
www.radioactive-software.com

""You guys rock!"
Nick Kang, President, Rasterwerks
www.rasterwerks.com

A few samples from our many recent projects:

asorsonstudios.com/webstore/3d_gw01.jpg
asorsonstudios.com/webstore/3d_phos01.jpg
asorsonstudios.com/webstore/3d_dd01.jpg
asorsonstudios.com/webstore/3d_bfme01.jpg
If there is anything you need, or if you have any questions feel free to email. Initial consultations are free.
Thanks for your consideration and best of luck to everyone with your projects!

Erik Asorson
President/Art Director
www.asorsonstudios.com
info@asorsonstudios.com
Page«First 1 2 Next»
#21
01/18/2006 (10:37 am)
Saurabh: Yes, you get the copyright to the artwork. We reserve the right to display the artwork for promotional purposes crediting you as the owner.

David "Biggz": Thanks, the Star Wars characters are also among my favorites. They are an example of how pre-rendered 3d sprites don't have to be blurry, formless, and lifeless. When modeled and rendered correctly they can be just as eye-catching and characteristic as traditional sprites, even at extremely low resolutions.
#22
05/26/2006 (1:19 am)
Nice! I'd use you if my budget wasn't currently two shoestrings and a septim :)
Page«First 1 2 Next»