Game Development Community

Umm.. TorqueScript Documentation?

by Joss "Extra" G. · in Torque Game Builder · 11/21/2005 (12:38 am) · 6 replies

If T2D is based on torquescript, and I paid for an indie license, why aren't I given access to the documentation? I searched, and all I've really seen is speculation. Is there an official reason why we aren't given this, or when it will be made available?

#1
11/21/2005 (4:27 am)
The documentation for T2D is in the DOCS folder of your T2D installation. Theres also extra resources and documentation available to T2D users only at tdn.garagegames.com although tdn is still a work in progress (and as all good wikis, always will be) so not all articles are complete.

I imagine most of the standard TGE documenation will be ported over to TDN and split between TGE only, and shared information. With most of the script information been useful to multiple products.
#3
11/25/2005 (5:34 am)
The later one is of quite no use ... hasn't been updated.

Doesn't TGE have some kind of real command reference (pdf / html, something that is not online only)? Or were they really too lazy to make a Script Language reference?
#4
11/25/2005 (9:35 am)
You can use doxygen to compile a list of everything in the engine. Also, if you look around in the forums, there are other references.

Since there are thousands of lines of codes and functions are changing and being added all the time by them and by other people, it's not really possible to keep a pdf version laying around.

Also, as far as T2D goes, there is a pdf that has the functions and all info in the doc folder

If you think that they are lazy then your just a moron. Seems to me whats lazy is you.Try looking around

Edit:

try this link on how to make the doxygen docs for either engine. Mind you, there are easier ways listed in some of the replys

www.garagegames.com/mg/forums/result.thread.php?qt=27249
#5
11/25/2005 (11:20 am)
We were too lazy to make a script language reference. ;)

Anyway, if you're interested in producing complete dOxygen help (that includes all the comments etc) then look in "doc\doxygen". There's a readme that shows you how to produce HTML or a single windows CHM help file. You can convert this to PDF if you require.

The reference doco in the "docs" directory should provide all T2D specific information and the additional sub-system specific ones will provide more overall detail. There's more SDK documentation that didn't get into the alpha as well as the ongoing effort to organise the huge volume of information, that has been built up over time, into TDN so that T2D owners can reference the underlying TGE as well.

Lazy; you're a funny man. ;)

- Melv.
#6
11/25/2005 (12:12 pm)
Also, if you've not already seen it, Elixir is the idea for documenting the ever-growing engines e.g. TGE, TSE and T2D that all share a common base. I'm not part of this project though, I'm sitting on the sidelines like yourself.

- Melv.