Forgive me for being a noob but...
by Michael Copley · in Torque Game Engine · 11/19/2005 (12:00 pm) · 2 replies
...
I've had Torque for a long time now and have just starting looking into it again. I updated my CVS snapshot and did a full build using my VC7 environment on the Torque solution. Some of the exporters don't build but the main engine and demo projects build which is fine. It created a TorqueDemo_DEBUG.exe and the _DEBUG dlls in the example directory. My question is, what do I need to do in order to run anything? I try running the executable and I get a blank console window that just sits there and does nothing. I must be missing a simple step and I can't find what that step is from my searches in the getting started docs and on the forums. Any help would be much abliged.
Thanks,
MC
I've had Torque for a long time now and have just starting looking into it again. I updated my CVS snapshot and did a full build using my VC7 environment on the Torque solution. Some of the exporters don't build but the main engine and demo projects build which is fine. It created a TorqueDemo_DEBUG.exe and the _DEBUG dlls in the example directory. My question is, what do I need to do in order to run anything? I try running the executable and I get a blank console window that just sits there and does nothing. I must be missing a simple step and I can't find what that step is from my searches in the getting started docs and on the forums. Any help would be much abliged.
Thanks,
MC
#2
11/19/2005 (1:12 pm)
Thanks Westy, editing the 'main.cs' script to choose a specific defaultMod worked, hooray!
Torque Owner Westy