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Error Invalid fxCollisionMaterialDatablock2D, how to fix it?

by Matthews_30 · in Torque Game Builder · 11/19/2005 (10:35 am) · 4 replies

Can somebody tell me what to look for to determine the problem?

thanks.

matt.

#1
11/19/2005 (12:40 pm)
Let's see your fxCollisionMaterialDatablock2d code....
#2
11/19/2005 (3:17 pm)
I dont have any call to that function.

the whole error is:

fxSceneObject2D::setCollisionMaterial()-Invalid fxCollisionMaterialDatablock2D datablock (immovableMaterial)

i have created a new mod that only move an sprite to 4 basic directions, no collisions set up.
#3
11/19/2005 (9:35 pm)
The only other thing I could recommend is doing a search on the fxcolli...... (too many letters to type again) :)

There are a few hits that come back. Maybe it can help find something.
#4
11/20/2005 (10:29 am)
I did not find any thing.

anyway, can you tell me if this log tells what file to check? is it particleeditor/client/editor.cs.???

--------- Initializing MOD: T2D_PARTICLE_EDITOR ---------
Loading compiled script particleeditor/client/client.cs.
Loading compiled script particleeditor/client/datablocks.cs.
Loading compiled script particleeditor/client/editorScreenGui.gui.
Loading compiled script particleeditor/client/addEffectDlg.gui.
Loading compiled script particleeditor/client/addGraphKeyDlg.gui.
Loading compiled script particleeditor/client/editGraphKeyDlg.gui.
Loading compiled script particleeditor/client/graphRepeatDlg.gui.
Loading compiled script particleeditor/client/viewDlg.gui.
Loading compiled script particleeditor/client/editorScreen.cs.
Loading compiled script particleeditor/client/editor.cs.
fxSceneObject2D::setCollisionMaterial() - Invalid fxCollisionMaterialDatablock2D datablock (immovableMaterial)
T2D Engine initialized...