Game Development Community

Database coding in Single Player?

by Rodney (OldRod) Burns · in Torque Game Engine · 02/20/2002 (7:00 am) · 4 replies

I'm working on a single player RPG project using the Torque landscape engine. I'm looking for a good set of database routines that I could integrate with Torque, mainly to handle item information, spell information, quest flags, etc.

Does anyone know a good way to implement this? Something like MySQL would work, but don't really want all the overhead of something like that if I'm doing a non-networked game.

Thanks :)

#1
02/20/2002 (8:55 am)
There is mySQL support for Torque here: www.futureint.de/... don't know if that's what you're looking for?
#2
02/20/2002 (10:55 am)
For RPGs you normaly choose an own database system. mySQL databases are constructed for being used over net so it wouldn't be the right choice.

There is a open source project which provides such a database... currently cannot remember it's name... I have to take a look... wait...

got it...

www.sleepycat.com/
#3
01/18/2009 (11:20 am)
SQLite is a decent database solution for single player games. It is small, quick, and portable (no server). It is missing features though. For example, there is no support for foreign keys the last time I checked. But you can get around that easily. I wouldn't consider a game an enterprise class solution, so as long as it is fast and efficient, you should be able to get by pretty well with something like SQLite.

[edit]Oh wow! It's early! I just realized that I resurrected an ancient post. Sorry about that! I wasn't paying attention! Lol!
#4
01/18/2009 (2:36 pm)
Derik, just blame it on the new forums. ;)