Architecture
by Rex Wilson · in Torque Game Engine · 03/28/2001 (9:05 am) · 1 replies
First I would say that I think this whole V12 idea is
a great one. Thanks.
Now Tribes 2 started development some time ago. Much
has changed in the last 2 years with regards to the
video card market. With vertex and pixel shaders on
the horizion I have questions about V12 and its
architecture. Because shaders can have a some impact
on how everything else is done (i.e. textures, lighting,
etc.)
During development was vertex/pixel shaders even a
thought?
I know it is not an easy question to answer here but
what is the overall architecture of the rendering system?
Are there documents that outline this?
Thanks again,
Rex
a great one. Thanks.
Now Tribes 2 started development some time ago. Much
has changed in the last 2 years with regards to the
video card market. With vertex and pixel shaders on
the horizion I have questions about V12 and its
architecture. Because shaders can have a some impact
on how everything else is done (i.e. textures, lighting,
etc.)
During development was vertex/pixel shaders even a
thought?
I know it is not an easy question to answer here but
what is the overall architecture of the rendering system?
Are there documents that outline this?
Thanks again,
Rex
Torque Owner Tim Gift
There currently isn't any documentation on the rendering architecture. We'll start on documentation after we get the initial release out.