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Architecture

by Rex Wilson · in Torque Game Engine · 03/28/2001 (9:05 am) · 1 replies

First I would say that I think this whole V12 idea is
a great one. Thanks.

Now Tribes 2 started development some time ago. Much
has changed in the last 2 years with regards to the
video card market. With vertex and pixel shaders on
the horizion I have questions about V12 and its
architecture. Because shaders can have a some impact
on how everything else is done (i.e. textures, lighting,
etc.)

During development was vertex/pixel shaders even a
thought?

I know it is not an easy question to answer here but
what is the overall architecture of the rendering system?
Are there documents that outline this?

Thanks again,

Rex

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  • #1
    03/28/2001 (10:26 am)
    We thought a little about vertex shaders, who hasn't :) but by the time we heard about them the V12 rendering core were already finished. There is no direct support for shaders in the V12. Using or adding them selectively to some of the geometry engines would be fairly easy, but re-architecting the whole engine to make consistent use of them would be a bit of work. This is something that we'll have to do at some point though.

    There currently isn't any documentation on the rendering architecture. We'll start on documentation after we get the initial release out.