Game Development Community

T2D 1.1 development transparency

by Jason Cahill · in Torque Game Builder · 11/15/2005 (2:57 pm) · 84 replies

I really hate to even post this kind of message because these threads usually degrade into flame war and nobody feels good. But, that said, there are many of us that are interested in hearing "what's going on?" It's been a LONG time since we last heard anything about T2D 1.1. Please understand that I'm NOT looking for a release date. I'd like to know what's been happening? What's left to go? Anything worthy of screenshoting/videos?

I've seen that Melv is active in the forums, but he has not posted a plan in almost two months. I'd really like to ask that either Josh or Melv make the commitment to give us a once-a-month plan. It does not need to have release dates. It does not need to have videos. But, it would be really handy for us as a community to understand what's going on behind the scenes.

Thanks for listening.
#61
11/23/2005 (8:07 pm)
I just tried to download the Mac Alpha -
seems the link downloads the .exe version
also the pbproj won't build
in as the project still refers to fx... files as missing whereas the included source is now t2d

maybe this sort of stuff is over my head and I'm doing something stupid
If so I'll wait for the actual 1.1 and let you guys get on with it.
#62
11/23/2005 (8:09 pm)
Thanks guys!!!
#63
11/23/2005 (9:33 pm)
You'll probably need to build T2D using a version of the TGE 1.4 Xcode project. I'll put one up eventually unless someone beats me to it.
#64
11/23/2005 (10:40 pm)
Very kick ass... all the testing help will rock, I was glad to assist at least in the slightest bit the past couple days, Josh has been busy (as well as all the other GG guys). They're amazingly dedicated and hard working. Josh isn't exagerating him, Ben, and Paul were here to the wee hours of the morning. I came in the next morning and about 11 finally caught up with him, saw a glaze of sleepiness in his eyes. He works his ass off for us all :) So does Melv. They both are like energizer bunnies. (along with Ben and a bunch of other GG guys)
#65
11/24/2005 (1:41 am)
Quote:" Josh has been busy (as well as all the other GG guys) "

I think this is what we should refer to as "The Great Lie".

It is obvious from the quality of code produced at GG that all they are doing is drinking beer and playing WoW.


--Mark


(4 am attempt at sarcasm)
#66
11/24/2005 (7:00 am)
Holy smokes! Thank you thank you thank you.
#67
11/24/2005 (8:05 am)
Thank you guys!! ^_^
#68
11/24/2005 (10:03 am)
Awesome. =)
#69
11/24/2005 (10:43 am)
Cool almost missed the stealth release :P
#70
11/24/2005 (12:46 pm)
Did the object editor miss this release or am I just not looking hard enough for it :P
#71
11/24/2005 (3:19 pm)
Whooo! const correctness! you're the man, melv!
#72
11/24/2005 (10:03 pm)
Object editor didn't quite make it, yeah. :\ Neither did the packaging utility, or the scene editor (surprise... I'm hoping to get it in for the 1.1 release... we've been making great progress on it, thanks to a bunch of help from the crew at Large Animal Games). The 3D shape stuff didn't quite make it for this release either. These are all features that have already been under heavy development and are quite far along, but which I didn't feel comforotable releasing even in an alpha, given the unstable state they're currently in. We'll get them in soon...

And so you guys know, we're hoping to release ALPHA2, ALPHA3, etc every week or two (no promises, but that's what I'd like to do... it'll depend on how much benefit there turns out to be in doing this whole public alpha thing... if it looks like we're identifying lots of good bugs and getting help fixing them, etc, then it'll certainly seem worth the time. :)

As for OS X support... yes, I'm sorry, we haven't been able to update the Mac side for the alpha yet. Paul is our main OS X guru, and he's been busy full-time++ on TGE. :) Updating for OS X won't take too awfully long though. We will keep you guys posted as best we can! Apologies though, I really hate to have OS X lag behind, even for an alpha.

Thanks for testing it out guys. Let us know how it's going.
#73
11/24/2005 (10:58 pm)
@Josh: Other than the Xcode project, t2dUtility.cc and event.h being goofy, is there any functionality that's not up-to-par with Windows, WRT the Mac side?

Thanks.
#74
11/25/2005 (5:27 pm)
I think we're all familiar with releasing projects, and certainly have a little sympathy for what the entire crew of GG must be going through.

If this were a critical market, it would be a bad idea to release a buggy beta. But we understand. So release away ;)

I'm afraid I'm too busy at the moment to get sucked into exploring this new beta; I'll look into it over the holidays if I can get some free time. I'm sure it's excellent.
#75
11/25/2005 (9:21 pm)
Usually I lurk around here for at least an hour every day, but due to Thanksgiving I turned my back for a day or two and all Hell breaks loose. You are all the best! Forget visiting family. Forget making dinner. I'm going to make me some games! (Well, maybe a little baby game, but I'm downloading TGE 1.4 and the T2D alpha right now.)
#76
11/27/2005 (8:34 pm)
Hehe thanks Kim, let us know how it goes. :) Thanks too Ted, did you end up getting a chance to play around?

Scott.. there are a bunch of as-yet-uncomitted fixes on the OS X side, but other than that, I think it's not too far off. It's difficult to say with this particular release since we basically pruned a bunch of code, compiled, tested, tested, tested then released... this ALPHA codebase doesn't exactly match with any particular codebase set we have internally, so I can't speak with full assurance about it. And FYI on the Mac side, T2D should be getting some major OS X-style love in the coming couple weeks as the OS X-side work on TGE fully settles down.

Anyway, I'm at a conference this week, so like I say, we won't be able to put out an update this week. As soon as we can afterward though.
#77
12/01/2005 (5:49 am)
Narv ... I just wished my notebook didn't need its repair now (annoying cracks in the screen case part) ... 1.1 alpha and I can't play with it :(

The changes to the reference make me really "hungry" to bite into this sweet apple of alpha testing :-)
#78
12/23/2005 (12:24 pm)
Just FYI alpha2 is live!
#79
12/23/2005 (2:04 pm)
@Josh, can you put a short note about what's changed? or is there a release notes .txt file?
#80
12/23/2005 (7:03 pm)
Hey Jason. :) Well, if I had my head about me better I could do a better job of describing exactly what's changed.. but since it's late on Dec 23rd, I'll try the best I can for now.

We added the t2d3DShape stuff
Got the Mac side totally working
Fixed lots of bugs (sorry, can't muster many more details atm)
Updated some docs (sorry again)

Behind the scenes, the new 1.4 port got started. Next is integrating Justin D's editors, continued fixes and doc updates, and hopefully some more secret-y stuff.