Game Development Community

How storage would be needed?

by Dreamer · in Torque Game Engine · 11/15/2005 (2:43 am) · 2 replies

Ben Garney recently said that the maximum terrain size in TSE is an order of magnitude greater than the size of the observable universe.
This sparked a chain of thoughts in my mind.
Hypothetically, If someone were to make a game based on earth as it is now and create a world, that has the sum total surface area of the earth at say 1 meter resolution. Counting only landmass (including antarctica), but not the oceans. What would the approximate storage requirements be?

Anyone good with math want to step up to the plate and calculate this for me, it's giving me a migrain ;)

*tried to update title didn't work, insert a "much" up there somewhere please.*

#1
11/15/2005 (5:19 am)
I don't have enough fingers/toes for this one... :(
#2
11/15/2005 (7:18 am)
Shouldnt this be posted in TSE forums? Its TSE related after all ;)

To answer (with my uneducated knowledge and looking up Wikipedia):

2.85 TB of unpacked data ... that is 1 pixel (4Byte) of texture per meter and one height value (2Byte) layed on 510 065 284,702 km