Rock Monster
by kc_0045 · in Game Design and Creative Issues · 11/13/2005 (11:41 pm) · 10 replies
Somthing I made up in 3dsmax...I know its rather basic...but its what I needed
Heres some images...


The normal torque player comes up to about the top of the legs.
So...any comments on it so far?(just a note, this is Far from finished)
I myself think the legs suck...
Heres some images...


The normal torque player comes up to about the top of the legs.
So...any comments on it so far?(just a note, this is Far from finished)
I myself think the legs suck...
#2
11/14/2005 (12:55 am)
Rock monsters, like on the never ending story, and i think star trek
#3
@Jim Yea, there in Tons of games/movies often called earth elementals or somthing like that
Anyway, thanks for the comments
11/14/2005 (1:38 am)
@Greg yeah...at first that was more of the plan, but I wanted it to have more of a "solid" look to it.@Jim Yea, there in Tons of games/movies often called earth elementals or somthing like that
Anyway, thanks for the comments
#4
11/14/2005 (7:09 am)
Check out "Galaxy Quest" - "Never Give Up, Never Surrender!" - awesome rock monster :)
#5
-Legs need knees unless this thing is stationary
-Too smooth, looks like this one has been sitting in the river too long
-Monster's torso looks like a snowman (really badly too)
-Legs are bad but hands are worse, they should be jagged instruments of doom not the ends of Q-Tips
I would like to see this much further along.
11/15/2005 (7:55 pm)
Definately looks solid ... as in it has no knees. 0_o And the poor thing will never be able to relax its arms considering where the only thing passing for an "elbow" is located. This thing is far too far away from completion to give you good answers for, but:-Legs need knees unless this thing is stationary
-Too smooth, looks like this one has been sitting in the river too long
-Monster's torso looks like a snowman (really badly too)
-Legs are bad but hands are worse, they should be jagged instruments of doom not the ends of Q-Tips
I would like to see this much further along.
#6
11/15/2005 (8:47 pm)
@Brian Oh shut it! id like to see you do better!...Just kidding :P thanks for the comments, yeah I hate the limbs...thanks for the comments, ill try to post some new pics soon...but dont hold your breath ^^
#7
-Keith
11/16/2005 (6:39 am)
Are you going to put any texture on it? A nice bump map with a texture could really break up the smoothness of the model.-Keith
#8
You could probably lower the poly count alot, ecspecially where the rocks meet. I would suggest adding some "extra" joints in as well.
11/16/2005 (7:14 am)
...but it wasn't a rock... it was a ROCK LOBSTER.... *strums away*You could probably lower the poly count alot, ecspecially where the rocks meet. I would suggest adding some "extra" joints in as well.
#9
07/20/2007 (4:12 pm)
I couldnt agree more check out the movie galaxy quest for the monster and its an overall good movie
#10
--Mike
07/28/2007 (4:21 am)
Yeah - "Galaxy Quest"... the definitive Rock Monster... unless you wanna go wayyyyy back to the late 50s, and check out "Missile To The Moon" ...--Mike
Torque Owner Greg Gardinier
...I think that would help the overall look of the thing.