Game Development Community

Unix / Linux Joystick

by Badguy · in Torque Game Engine · 02/19/2002 (8:29 am) · 6 replies

this is mostly a question for John Quigley

im just wondering where the joystick code lies in your plan
as ive just set mine up here and im interested in finishing it
was wondering if this is being handled right now or if I should continue

#1
02/19/2002 (10:01 am)
In fact, joystick support is the next thing on my list.

If you'd like you can send me a patch with what you have
done. Let me know...

- jq
#2
02/19/2002 (5:36 pm)
just research as ive never even configured one in linux before ..

so I have nothing seeing how its in your list I think I will leave it
in your capable hands :)
thanks John
#3
02/19/2002 (6:07 pm)
Configuring your joystick in linux may, or may not, be
a painful experience. Mine was kinda painful, mainly
because my joystick (Logitech Wingman Force 3D) is not
fully supported.

Anyway, I should have the joystick code completed soon.
The code that is in cvs now will print out a bunch of
debug messages if you have a stick attached and
functional.
#4
02/19/2002 (6:59 pm)
ok great ill have to get the latest going then..

I was lucky with the joystick I think
Ms SideWinder 3dpro with kernel 2.4.5 support was easy to setup
#5
02/26/2002 (3:23 pm)
Badguy,

I just checked in the linux joystick support. There are
some things I still need to do, but axes, buttons, and
hats should all work.

- jq
#6
02/27/2002 (2:04 am)
Sweet ill be on that then ..
am playing with forcefields exporting to diff atm :)
thanks tho great stuff cant wait to play with it more