Eyenode not found
by Stephen Hagyard · in Torque Game Engine · 11/13/2005 (10:35 am) · 2 replies
I have loaded in my own model rather than rather than use an existing one, and when I use it I get the fatal message
"Trying to transform eyenode that does not exist in model"
Which stops the engine. I assume that it is a location in the model that the transform has an address. Where do I set the eye address so that the avatar can view it?
Thanks in advance.
In case you are wondering I have written all the code from pretty much scratch, so I can really grok the engine :->.
"Trying to transform eyenode that does not exist in model"
Which stops the engine. I assume that it is a location in the model that the transform has an address. Where do I set the eye address so that the avatar can view it?
Thanks in advance.
In case you are wondering I have written all the code from pretty much scratch, so I can really grok the engine :->.
Torque Owner Rex
BrokeAss Games
I believe both are needed because they represent the Transforms of the 1st & 3rd Person cameras, and without those, well....you get the picture. You're asking the engine to do something it couldn't possibly do.