Shader Collection
by Jacob Dankovchik · in Torque Game Engine Advanced · 11/12/2005 (8:32 pm) · 5 replies
I've been messing around with shaders a good bit and decided that we need a topic for everyone to share! Would be nice for people to at least discuss and post pictures of their stuff, and would be even better for them to share the code!
Right now I'm messing with an iridescence shader. Must say, things came out rather well. Here is a solidmetal floor with a full spectrum iridescence.
Although the shader still really sucks with normal mapping, so some of that detail is missing. ;)
I'm still messing with settings to see what sort of effects I get.



I made things quite customizable with a gradient map for the colors of it and the iridescence map so you can choose which parts will show it. Next step is setting specular up right so non-iridescent parts can stillbe highlighted by specular.
So, show what you al lhave going on with shaders as well!
Right now I'm messing with an iridescence shader. Must say, things came out rather well. Here is a solidmetal floor with a full spectrum iridescence.
Although the shader still really sucks with normal mapping, so some of that detail is missing. ;)
I'm still messing with settings to see what sort of effects I get.



I made things quite customizable with a gradient map for the colors of it and the iridescence map so you can choose which parts will show it. Next step is setting specular up right so non-iridescent parts can stillbe highlighted by specular.
So, show what you al lhave going on with shaders as well!
About the author
#2
Next I'd like to look into either something with depth of field or fur. A big step from iridescence, but I'd still like to look into it.
11/14/2005 (12:18 pm)
I'm still tweaking this shader up a bit, but if anyone wants, I'll post the files for it once I'm done.Next I'd like to look into either something with depth of field or fur. A big step from iridescence, but I'd still like to look into it.
#3
11/14/2005 (1:19 pm)
Depth of field. Pretty please? :)
#4
11/14/2005 (1:57 pm)
Heh, k.. I'll have to look into it a bit.. I found a great ATI document on it, I'll do some research on it.
#5
11/14/2005 (3:52 pm)
Actually, now.. I dont think I know enough yet to get a depth of field.. Maybe just check out some fur things for the moment..
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