You need sgLights.sgo to execute on the server side, it loads all of the light datablocks into Torque. The gui sgo files only need to load on the client side.
Try running your Torque build in debug mode to see where the engine crashes in the debugger. Seeing the line of code and the call stack will help identify what's happening.
If you're not using the TLK lights and editors, then you can safely leave all of the scripts out.
Torque Owner John Kabus (BobTheCBuilder)
You need sgLights.sgo to execute on the server side, it loads all of the light datablocks into Torque. The gui sgo files only need to load on the client side.
Try running your Torque build in debug mode to see where the engine crashes in the debugger. Seeing the line of code and the call stack will help identify what's happening.
If you're not using the TLK lights and editors, then you can safely leave all of the scripts out.
Btw: thanks for the compliments! :)
-John