Anyone tried compiling the engine with C++.NET?
by Andreas Papathanasis · in Torque Game Engine · 02/19/2002 (2:23 am) · 9 replies
Yesterday night i got the engine and tried to compile it using Visual C++.NET, microsoft saying most projects don't need any changes and all that :) Problem is, i got numerous error messages when trying to compile the demo application. Has anyone else tried this? I hadn't the chance to go into many details yesterday, but hopefully sometime soon i will, just wondering if someone can save me some time.
#2
However this might also be the cause of some of the stranger bugs i've been getting.
02/19/2002 (11:37 am)
Ok now, you've got me. When I tried it compiled fine! Hmmmm. I have a feeling a lot of the asm was moved into C code for cross platform development.However this might also be the cause of some of the stranger bugs i've been getting.
#3
02/20/2002 (9:10 pm)
can someone please be more specific this is a problem i have and i would really like to be able to complile
#4
02/21/2002 (7:09 am)
please??
#5
02/21/2002 (8:14 am)
When IU tried to build the Torue-Engine under .Net. I also gut numerous error messages. One saying that ctl3d.h is missing. If you get the Same use the ctl3d.h from your VC++ 6 and it will work.
#6
I just did a fresh install of XP Pro, VS .NET (latest from MSDN), XP Office and then the torque engine.
compiled clean outof box without a glitch.
are you sure the entire framework was installed? latest updates etc..?
-Ron
02/21/2002 (8:26 am)
this is odd, I just did a fresh install of XP Pro, VS .NET (latest from MSDN), XP Office and then the torque engine.
compiled clean outof box without a glitch.
are you sure the entire framework was installed? latest updates etc..?
-Ron
#7
files. I copied nasm where it should be but it still gives me an error
something like there is multiple input files or something. The error
seems to be coming directly from nasm itself.
Thanx for your help
02/21/2002 (11:58 am)
the problem seems to be with the special build instructions for the asmfiles. I copied nasm where it should be but it still gives me an error
something like there is multiple input files or something. The error
seems to be coming directly from nasm itself.
Thanx for your help
#8
change all the .asm custom build setup string to
nasmw.exe "$(InputPath)" -f win32 -o "$(IntDir)/$(InputName).obj"
thats it
02/22/2002 (12:48 pm)
I figured it out for myself. If anyone else wants to know to compile under visual studio .NET or VC7change all the .asm custom build setup string to
nasmw.exe "$(InputPath)" -f win32 -o "$(IntDir)/$(InputName).obj"
thats it
#9
wonder why I did not have to-do that?
the CVS 1.1.1 release compiled clean without
any modifications to the .sln etc..
-Ron
02/22/2002 (1:08 pm)
wierd,wonder why I did not have to-do that?
the CVS 1.1.1 release compiled clean without
any modifications to the .sln etc..
-Ron
Torque 3D Owner Pat Wilson
nasm blah
just make it
"nasm blah"