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Error importing .dif

by Bert Heuvingh · in Torque Game Engine · 11/11/2005 (6:21 am) · 3 replies

While following the instructions from the torque game engine documentation (Chapter 9. Exporting Interiors using QuArK), i got the the point where i wanted to import my newly exported .dif interior into the mission editor.
When i try to place the interior i get the following error :

DISCONNECT
You do not have the correct version of the
Torque Game Engine or the related art needed to
connect to this server, please contact the server
oparator to obtain the latest version of this game
(invalid packet.)


I used Quark 6.3 (with the toque specific setup) for exporting and did everything as in the documentation. please help ! Maybe I'm missing the nessecary textures, but how do i find out wich ones i need ?

#1
11/11/2005 (6:33 am)
It's most likely that the textures are missing. Put the textures you used next to the .dif file.
#2
11/11/2005 (6:55 am)
I had the same problem with 3ds max7.
I have renamed the material in 3ds max with the same name of the texture
( es: texture name->wall.png --- material name->wall ).
I can check this error in the "console.log" file that the map2df plugin for 3ds max create.
#3
11/11/2005 (7:11 am)
Thanks for the quick reply.
The problem seemed to be that QuArk used the wrong ma2dif.exe , i changed the paths and now it seems to work fine.