Game Development Community

Manipulating texture UV mapping in game

by Dhruv Thukral · in Torque Game Engine · 11/10/2005 (6:24 pm) · 0 replies

In our game we're using billboards to represent the characters. But in order to animate them we'll be using one texture for the character that contains all frames of the movement. And we want to manipulate uv mapping during the game to show one frame at a time to give the illusion of movement. So can we change the UV mapping of a character texture during the game?
That would help us alot.