How to Change "Player" to a Vehicle, "airPlane
by Dustin Sims · in Torque Game Engine · 11/09/2005 (6:40 pm) · 6 replies
Im just getting started with TGE..
What I would like to do is allow the player to be an airplane.
Where could I start to looking at to change the starter.fps to an airplane game.
I have a good hold on setting up terrains, modelling items and setting up my world, im just hung
on getting the game to start with only a plane and the ability to directly control it without a "player" person per say..
Any advice or direction would help alot.. Thanks..
What I would like to do is allow the player to be an airplane.
Where could I start to looking at to change the starter.fps to an airplane game.
I have a good hold on setting up terrains, modelling items and setting up my world, im just hung
on getting the game to start with only a plane and the ability to directly control it without a "player" person per say..
Any advice or direction would help alot.. Thanks..
#2
11/09/2005 (8:56 pm)
I could be wrong since I don't own it but doesent the warsparrow pack doing something like that, or is it mounting player to plane.
#3
11/09/2005 (9:00 pm)
Actually, it does both.
#4
You would still need to deal with 'no' gravity..
i.e. Plane keeps moving for a a bit, after you release the 'move' keys.
www.garagegames.com/mg/forums/result.thread.php?qt=32256
11/09/2005 (9:46 pm)
If you choose to use a 'player' and simply replace the dts with say...an airplane dts.You would still need to deal with 'no' gravity..
i.e. Plane keeps moving for a a bit, after you release the 'move' keys.
www.garagegames.com/mg/forums/result.thread.php?qt=32256
#5
The first is modifiying the OnEnterGame function in Game.CS to create a new flyingVehicle as a control object instead of a Player.
The second is creating the Flying Vehicle in the game and mounting the player on it.
check this resource :
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7079
11/10/2005 (5:23 am)
There are two ways of doing that : The first is modifiying the OnEnterGame function in Game.CS to create a new flyingVehicle as a control object instead of a Player.
The second is creating the Flying Vehicle in the game and mounting the player on it.
check this resource :
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7079
#6
11/12/2005 (8:46 am)
Thanks for all the help, everyone.
Torque Owner Dracola