Game Development Community

IDE with true T2D intellisense

by Ty Schacht · in Torque Game Builder · 11/09/2005 (1:45 pm) · 4 replies

TorqueDev/Codeweaver can provide t2d intellisense. And it's FREE.

I haven't checked this out yet, but if it works as stated I will be a happy camper:

http://www.torquedev.com/forum/index.php/topic,14.0.html

#1
11/09/2005 (2:21 pm)
Btw, if you want/need a .chm (compiled help file) of all torquescript functions (t2d and torque base functions) a lot of people have found my t2d.net docs helpful.

I'm not saying you should use t2d.net (i'm not saying you shouldnt either hehe) but if you want more docs, it might be good to check out.
#2
11/09/2005 (2:34 pm)
I was just able to verify that this works correctly.

You don't have to worry about doing the script dump as mentioned in the forum post i linked, just install codeweaver normally and then update codeweaver via the windows start menu entry. You will then see a checkbox to select the T2D classes. After doing this, you just need to follow the comment conventions as follows:

=======

//__decl fxStaticSprite2D %sprite
%sprite = new fxStaticSprite2D() { scenegraph = t2dSceneGraph; };

=======

The comment line tells codeweaver your object name and class. You will need to appropriately comment all object declarations in this fashion .


Then, if you type:

%sprite.

You will get the popup list of functions. VERY cool.
#3
11/09/2005 (6:58 pm)
@ Jason: Can you throw me a link to your .chm file? Thanks!
#4
11/09/2005 (9:11 pm)
You can download it from here.

the archive is password protected though,
the password is "for t2d owners only" (all lowercase, with spaces, without quotes).

The exe inside is a self-expanding rar file (if you dont trust running it, just open it using winrar or something like that)

the .chm is in the doc folder.

peace,

-Jason