Can T2D Palette Swap out of the box? What is needed?
by Dave Calabrese · in Torque Game Builder · 11/09/2005 (12:45 pm) · 4 replies
In Mortal Kombat 1, SubZero, Reptile and Scorpion all used the same character graphics, only they had been palette swapped. I'm looking to see if I can do this in t2d.
I am thinking I need to create an animation sequence (like an IFL or something) in my modeling software, but render the animation in greyscale. Now that I have my graphics, is it possible to do a palette swap on it in t2d? If not, how hard would this be to add to the engine? Has anyone added it?
Thanks in advance,
-Dave C.
I am thinking I need to create an animation sequence (like an IFL or something) in my modeling software, but render the animation in greyscale. Now that I have my graphics, is it possible to do a palette swap on it in t2d? If not, how hard would this be to add to the engine? Has anyone added it?
Thanks in advance,
-Dave C.
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#2
11/09/2005 (3:16 pm)
You can call .setBlendColour but it tints the whole sprite with the RGB settings that you use.
#3
11/09/2005 (4:31 pm)
@Philip: I'm actually looking to tint the whole graphic in this case. Imagine a block of animated plastic or something, and I want to change its full color tint.
#4
11/10/2005 (12:37 am)
In that case it sounds like .setBlendColour is exactly what you're after :)
Torque Owner Michael Woerister
You can however assign colors to every vertex of the quad but that's a very restricted means.
I don't know what can be done with shaders, maybe they provide the functionality you need.
Sorry if I sound confused, I am.
cheers,
michael