Game Development Community

Paid Modeling Position open minimum pay $1000 USD

by Dreamer · in Jobs · 11/09/2005 (7:43 am) · 22 replies

I'm looking for a modeler.
Contract is for a minimum of 10 fantasy style, low poly, player models suitable for use with RTS kit.
All models must have a uniform style, any style is fine as long as all the models feel like they belong together.
Models must be responsive to all standard animations and properly skinned or uv mapped, as well as scaled etc.
Pay is $100 per model plus $25 per skin for additional skins beyond the first.
There are a minimum of 10 models needed each with a minimum of one skin, more considered, if good quality.
All models must be originals, i.e. if one is a mage, no other model can be a mage etc, and no two models can share a common mesh, in other words I do not want a white knight and a black knight etc, unless one is just a secondary skin.
All models MUST be your own original work.
This is an all or nothing proposition, don't bother to respond until you have at least 10 completed models, meeting my requirements.
There is no concept art on this project, so you are free to use your imagination.
This is standard contract work for hire, if I buy your models, you release all rights to these models including future resale, these rights are to be permanently consigned.
All models must include their source files, extra consideration given for models created using blender and skins made in gimp (must include .blend and .xcf files)
Email smorrey@gmail.com with further questions, when ready to submit. Do not directly email models to this address without contacting me first.
Furthermore do not contact me regarding this unless you are serious and have work ready to sell immediately.

This will remain open until filled.
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#21
11/10/2005 (7:46 am)
Dreamer, well your offer sounds pretty one sided to me too, but it actually at this time works out for me where I wouldn't mind taking a shot at it. I have a question though, probably a stupid one. You said they need to be repsonsive to all standard animations, so do you want these all built with the default skeletons and animations? Or would you accept custom animations as long as a forward, side, back, jump, etc were all in place correctly? Do you have a problem with them rigged in Maya? thanks for clearing that up for me
#22
11/10/2005 (8:19 am)
Sorry Daniel, like I said above at the moment this one has been filled, however if you'll drop me a line smorrey@gmail.com I do have some other more advanced (and better paying work), possibly coming up in short order.
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