Game Development Community

Flocking(or boids) in V12

by Wael Zeenni · in Torque Game Engine · 03/27/2001 (10:50 am) · 2 replies

Hey people,

OK just a small question.How would I handle flocking or boids in the V12 engine? Do I use scripting,or would I have to code flocking techniques?(I'm thinking of having birs flying in a flock together and fishes swimming in a school together kind of thing)

#1
03/27/2001 (12:28 pm)
The best way to deal with birds is usually to feed them breadcrumbs, that's what they want anyway. No, really...yes you'd *probably* have to code that kind of "instinct" in, just because the AI in Tribes 2 was programmed to 'skool' not 'school'.
#2
03/27/2001 (12:32 pm)
I'll be working on a lot of this kind of thing for V12, so if you dont mind a short wait, I'll possibly add some of this kind of steering behaviour stuff into V12 for others to use.

Phil.