Flocking(or boids) in V12
by Wael Zeenni · in Torque Game Engine · 03/27/2001 (10:50 am) · 2 replies
Hey people,
OK just a small question.How would I handle flocking or boids in the V12 engine? Do I use scripting,or would I have to code flocking techniques?(I'm thinking of having birs flying in a flock together and fishes swimming in a school together kind of thing)
OK just a small question.How would I handle flocking or boids in the V12 engine? Do I use scripting,or would I have to code flocking techniques?(I'm thinking of having birs flying in a flock together and fishes swimming in a school together kind of thing)
About the author
#2
Phil.
03/27/2001 (12:32 pm)
I'll be working on a lot of this kind of thing for V12, so if you dont mind a short wait, I'll possibly add some of this kind of steering behaviour stuff into V12 for others to use.Phil.
Torque 3D Owner Pat Wilson