Game Development Community

What attracts you to Torque?

by Westy · in Torque Game Engine · 11/04/2005 (8:57 am) · 22 replies

Most people here use, have used or will use torque, but what is it exactly that attracts you? (without complex answers about how it works).
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#1
11/04/2005 (9:03 am)
Mostly the community and Multiplayer built in throughout, plus the lack of reliable competing engines with a portfolio of released games.
#2
11/04/2005 (9:10 am)
I love the scripting language.
#3
11/04/2005 (9:12 am)
Community is great, resources are there, but best of all the actual developers will generally jump in and give you a hand if/when they have the time.
#4
11/04/2005 (9:21 am)
Community...the best I have honor to work with :)
#5
11/04/2005 (10:47 am)
Hi All,

For me, there are lots of different reasons. Here are just a few:

The Engine -- It's powerful, stable, well-connected, and has a proven track record with both large commercial games and smaller indie productions on a variety of platforms.

The Company -- I am constantly amazed by the expertise, generosity, and patience of the Garage Games guys.

The Community -- There are a lot of hard-working and helpful indie developers making stuff with Torque and many of them have given me inspiration to create cool new stuff and to carry on whenever I felt like giving up on this dream.

The Price -- I don't think anyone can beat the price of the Torque engine and related products. I read a lot of complaints from time to time, but honestly, I think the price is the best deal for any software I've ever used.

The Development Path -- I'm very impressed by the breadth and depth of development tools that work with the Torque Game Engine. Developers with high budgets, low budgets and absolutely no-budget can create excellent games with Torque.

Well, that's my long-winded answer to the original question. Sorry for all the words.

Aaron E.
#6
11/04/2005 (10:51 am)
#1: Community. Gotta love it!
#2: Bang for the buck. Nothing this powerful, for this price.
#3: Proven technology, stable and flexible.
#4: Lots of goodies available (content packs, tools) to speed development.
#5: Third-party books on the engine. Don't underestimate how useful this is!
#7
11/04/2005 (10:56 am)
Most definately the popularity. When you are a TGE owner, or especially a TSE owner, people know you, worship you. You can't walk down the street without people stopping you, taking pictures, and asking for autographs. It just doesn't happen, once you are a licensee.
#8
11/04/2005 (11:24 am)
The fact I get full source code, and can tweak and change the way things work at will, only limited by my spare time and knowledge of the engine, is a true joy.

Recently I hacked and tweaked the shit out of the real-time shadows to work in a slight different way that suit better my needs, and it feels so good to be able to do so.

And the more I get to know the engine, more and more freedom I get to mess with it. We just added a simple light blooming effect to our lastest TGE game, and it looks awesome, while barely affecting the performance and requiring no shaders whatsoever. We did it in a single day, it was fun and rewarding.

The comunnity plays a MAJOR part in all this. The inumerous resources and discussions in the forums make the engine far more itneresting.
#9
11/04/2005 (11:57 am)
What attracts me most to Torque, is that it is a "real" engine in my eyes. What i mean is that it was used in Tribes 2, a real game that people know. I would say the same thing about the Unreal Engine, the Quake engine, the Halo engine, if i were using any of those. But to go along with being a "real" engine, is the fact that GarageGames serves Indies. I could technically use the Unreal Engine, the Quake engine, (don't actually know about the Halo engine) for a game, as long as it's NOT COMMERCIAL; or in the case of Quake: Open Source. The thing is, i have intent of going commercial, and selling my game(s) at some point. Just wouldn't be possible with the other engines and their associated licensing schemes, not for a self funded college student indie like me.

Oh yeah, and the community is AWESOME. Especially when you have actual GarageGames employees in here and mingling with us low lifes.
#10
11/04/2005 (1:35 pm)
1. The price
2. The fact that it is written in (C) or (C++)
3. Its tools are much better than 3D Gamestudio's
4. YOu get a much more suite of tools (World Editor, Model Editor, etc.) in one package than having to buy a separate package from several companies.
#11
11/04/2005 (2:36 pm)
Very Affordable
Very Easy to use compared to other engines I used
Written in C++ Easy to find programmers
Very good community and very helpful
#12
11/04/2005 (3:38 pm)
1. Community
2. Value for money
3. AAA technology
4. Loads of information, resources, code snippetts, docs, how to's
5. Guidance and help from industry professionals
#13
11/04/2005 (5:00 pm)
Very optimized terrain rendering.
#14
11/04/2005 (5:09 pm)
T2... T2 is still the l33t
#15
11/04/2005 (6:31 pm)
That u can have 100 korky orcs run laps and they wont stop till u tell them too.
#16
11/04/2005 (9:24 pm)
Mine won't stop even when I tell them too. they're still out there.

i havn't actually done anything with the engine even though I've purchased it quite some time ago (feb 2002) and have purchased a majority of the art packs, etc. the reason I have purchased it though and continue to drop in frequently (although quietly) is tribes - I loved that game - version 1 more than 2 though - and the community.
#17
11/05/2005 (12:04 am)
1. Networking support
2. RTS pack
3. Active user community
#18
11/05/2005 (2:32 am)
The community. Definitely.
#19
11/05/2005 (2:59 am)
Without a doubt the engine itself is a great piece of kit to work with, the help from the community here is second to none :D
#20
11/05/2005 (7:23 am)

1. community

2. The in-game editor
3. The scripting language
4. The environment and environmental effects, footprints, shadows, etc.
5. Render quality and speed
6. Cross platform and compatable with most systems
7. Gui tools
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