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Pixelated Graphics

by Ricky Taylor · in Torque Game Builder · 11/02/2005 (4:10 pm) · 5 replies

Is there any way to disable filtering, I think I found the code in T2D.exe but I thought it was just an option on OGL?

Simple question, and hopefully a simple answer ! ^_^

#1
11/02/2005 (5:21 pm)
With T2D 1.02 I don't believe you can as-is, however there is a quick and painless patch in this thread that enables a parameter in the ImageMap datablock for 'nearestneighbor' filtering, which sounds like what you're looking for.
#2
11/03/2005 (4:46 am)
This is a standard feature in the new v1.1.0 release.

- Melv.
#3
11/03/2005 (5:12 am)
@Melv

When will release it ? :) lol
waiting for it ...
#4
11/03/2005 (12:25 pm)
I wrote a quick hack for enabling nearest neighbor filtering per datablock.
www.garagegames.com/mg/forums/result.thread.php?qt=28776

Be mindful, though, that this is for the version before 1.02, so they patches probably won't apply neatly, and I removed the screenshots showing the difference between filtering methods.

And oh, due to horrible aliasing and swimming artifacts, it's pretty much useless for anything that moves.

Edit: oops, just noticed that Fast Hand Luke posted the link a lot quicker than I :)

--
Hans
#5
11/03/2005 (2:14 pm)
Melv!!!!! You've thought of EVERYTHING! Melv is AWESOME! Melv is... great?!

=) Keep goin' Melv! (=