Pixelated Graphics
by Ricky Taylor · in Torque Game Builder · 11/02/2005 (4:10 pm) · 5 replies
Is there any way to disable filtering, I think I found the code in T2D.exe but I thought it was just an option on OGL?
Simple question, and hopefully a simple answer ! ^_^
Simple question, and hopefully a simple answer ! ^_^
#4
www.garagegames.com/mg/forums/result.thread.php?qt=28776
Be mindful, though, that this is for the version before 1.02, so they patches probably won't apply neatly, and I removed the screenshots showing the difference between filtering methods.
And oh, due to horrible aliasing and swimming artifacts, it's pretty much useless for anything that moves.
Edit: oops, just noticed that Fast Hand Luke posted the link a lot quicker than I :)
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Hans
11/03/2005 (12:25 pm)
I wrote a quick hack for enabling nearest neighbor filtering per datablock.www.garagegames.com/mg/forums/result.thread.php?qt=28776
Be mindful, though, that this is for the version before 1.02, so they patches probably won't apply neatly, and I removed the screenshots showing the difference between filtering methods.
And oh, due to horrible aliasing and swimming artifacts, it's pretty much useless for anything that moves.
Edit: oops, just noticed that Fast Hand Luke posted the link a lot quicker than I :)
--
Hans
#5
=) Keep goin' Melv! (=
11/03/2005 (2:14 pm)
Melv!!!!! You've thought of EVERYTHING! Melv is AWESOME! Melv is... great?!=) Keep goin' Melv! (=
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