Gamedev.net contest entry
by Jake Oster · in General Discussion · 11/02/2005 (6:35 am) · 5 replies
Hello everyone!
As some of you may be aware, Gamedev.net's 4e4 contest is drawing to a close, with judging starting this week. As far as I know my teams entry is the only entry using the Torque engine. The game's called "Operation Dog Tag". It was done by Jonathan Fernback and I.
I'm pretty satisfied with the results considering this was the first project we've ever done w/ TGE, and were both learning the engine as well as developing a game at the same time. Honestly, there were quite a few "gotchas" w/ the Torque engine that slowed us down a little bit (like the entire particle emitter system), but thanks to great support here at GG, and the BBB's we were able to work around most of the bugs / problems we encountered. All in all though, I'm glad we decided to use TGE(bugs and all), because it allowed us to really focus on making a game, rather than re-inventing the wheel w/ engine creation and such, and as said before, the GG community is one of the best developer communities on the web. That was the biggest benefit of TGE, especially considering that we had to go from n00b to game in 4 months.
Anyway,(enough of my rambling) here's the download link:
www.gamedev.net/community/contest/4e4/6_Operation_Dog_Tag.zip
And some screenshots:
www.sygelsoft.com/_images/screenshot_040-00002.jpg
www.sygelsoft.com/_images/screenshot_048-00018.jpg
And to be fair, here are the rest of the entries:
www.gamedev.net/community/contest/4e4/download.asp
Any feedback would be greatly appreciated! Thanks!
As some of you may be aware, Gamedev.net's 4e4 contest is drawing to a close, with judging starting this week. As far as I know my teams entry is the only entry using the Torque engine. The game's called "Operation Dog Tag". It was done by Jonathan Fernback and I.
I'm pretty satisfied with the results considering this was the first project we've ever done w/ TGE, and were both learning the engine as well as developing a game at the same time. Honestly, there were quite a few "gotchas" w/ the Torque engine that slowed us down a little bit (like the entire particle emitter system), but thanks to great support here at GG, and the BBB's we were able to work around most of the bugs / problems we encountered. All in all though, I'm glad we decided to use TGE(bugs and all), because it allowed us to really focus on making a game, rather than re-inventing the wheel w/ engine creation and such, and as said before, the GG community is one of the best developer communities on the web. That was the biggest benefit of TGE, especially considering that we had to go from n00b to game in 4 months.
Anyway,(enough of my rambling) here's the download link:
www.gamedev.net/community/contest/4e4/6_Operation_Dog_Tag.zip
And some screenshots:
www.sygelsoft.com/_images/screenshot_040-00002.jpg
www.sygelsoft.com/_images/screenshot_048-00018.jpg
And to be fair, here are the rest of the entries:
www.gamedev.net/community/contest/4e4/download.asp
Any feedback would be greatly appreciated! Thanks!
About the author
#2
11/02/2005 (10:06 am)
Yeah that game looks cool. nice work especially for only 4 months of learning torque.
#3
Pirate Area: Boring,didnt get mutch fun out of it(might have missed something...)
Ninja Area:Awesome, I loved driving over the ninjas and sending them flying
Zombie Area:Thisis, the best place :), wonderful sounds and level design, but how do you get to the tanks?
11/02/2005 (1:46 pm)
Ok, now I will give an honest review on the levelsPirate Area: Boring,didnt get mutch fun out of it(might have missed something...)
Ninja Area:Awesome, I loved driving over the ninjas and sending them flying
Zombie Area:Thisis, the best place :), wonderful sounds and level design, but how do you get to the tanks?
#4
Edit: The ninja level is my favorite. During development that was a great stress reliever... I'd just fire up the game and use the buggy to punt some ninjas into the sky:)
11/02/2005 (3:48 pm)
To get to the tanks you need to jump the chain fence near the beginning of the level. The sidewalk near the fence gets mid-way up the fence so you can make a running jump over it. (Holding down shift lets you run)Edit: The ninja level is my favorite. During development that was a great stress reliever... I'd just fire up the game and use the buggy to punt some ninjas into the sky:)
#5
11/08/2005 (8:44 am)
Just wondering if anyone else tried out our entry or had any comments?
Torque Owner Ben Ewing